Thank you for the review.
Photo posted of MAP09 is of an outdoor mining pit, not going to be
much for decoration in a mining pit.
Most of MAP09 is mining areas, mining pits, bare tunnels, rooms hewn from rock just to the point of functionality. Then there are the caves. Only a few offices and the water treatment plant get much detail. I was trying to keep the sector and linedef counts under control so it does not get as bad as MAP13 did.
This depends upon the level size limit (and if there is going to be any size limit). But yes, many tunnels and rooms at the beginning are minimal because they are service tunnels from another area. I could add a few pipes or something; will have to think about that; not anytime soon.
I was going for the old abandoned mining area look, where all the good equipment has been stripped/stolen. The level is called "The Pit" but
maybe it is not as obvious as I thought that it is a mining pit area.
MAP13 has four ways to start it. It was one of the design points that there be an ammo/weapons room. The player will have to work their way to it soon in the play, but it is approachable from three directions
without too much fighting, especially if the player passes up fighting to just get to it. If they want to fight, that can be done too, but it is more difficult, and sometimes they must run away too.
I think that if they are careful to not get into fights early, they could actually reach the ammo room on the first playing, without "learn by dying", but then again I know about the ammo room already so I cannot judge that well.
One path is to run back to the crusher and get the shotgun from the pit. The player can then get to the ammo room from the warehouse.
That path is the least obvious, but you get a free shotgun. Someone could run around madly, fall in the pit, and discover it by accident, it could happen.
Otherwise you must take a shotgun off of some shotgun-guy.
If that is too difficult I could offer one that is easier to get.
If a weapon is shot off outside it will attract much attention. Player can try to run quietly, get the shotgun, and get inside fast, or can try to stand and fight and very probably die. I do not know how obvious that might be to anyone testing so I mention it here to save time. If you like fighting monsters coming at you from every direction that is the easy to get your wish.
I have played all the paths, but have done this so many times that I can no longer judge the difficulty it may pose to other players.