An idea for level names

For the intermission graphics we can make actual level names that are similar to the automap strings stored within the executable, *BUT* have them different enough that it doesn't produce a copyright issue, which eliminates both that problem, and the ugly Map1 Map2 level names in intermission. Kinda gives a map08 feeling to freedoom names

Ex:

Hangar --> Spaceport
Nuclear Plant --> Energy Core
Phobos Labs --> AGM Laboratory I
etc...

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If we're going to create custom level names, I don't see the point in naming them anything similar to the originals. They might as well be entirely novel, and fit the freedoom levels.

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I agree with Jon. Freedoom's levels are not supposed to be replicas of the Doom levels.

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Level names will be changed in time. I suggest waiting for a solid story first and then naming the levels to fit the story as well as the map themes.

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