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Blastfrog
Formerly Sodaholic


Posts: 4504
Registered: 04-07


Due to the nature of the engine's sprite flipping, the Imp was often misaligned in many rotations, only way to fix it being to add horizontal "padding" to the image. So, that's just what I did. With this patch, the Imp will be correctly aligned when being viewed from angles 6-8.

http://www.mediafire.com/?av8zyic7ozj93z8

Old Post Feb 16 2012 01:38 #
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hex11
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Posts: 2693
Registered: 09-09


Good job! Now the imp doesn't look like he's doing the Humpty dance...

Old Post Feb 16 2012 03:56 #
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RjY
anARCHy


Posts: 1137
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Thanks Sodaholic, I've pushed this out.

Old Post Feb 20 2012 16:15 #
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fraggle
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Huh, thought I already fixed this. Good catch.

Old Post Feb 20 2012 17:31 #
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Blastfrog
Formerly Sodaholic


Posts: 4504
Registered: 04-07


Technically, I think that all sprites in any Doom game needs this solution. It's only more pronounced on the Freedoom imp because of it's tail.

Old Post Feb 21 2012 20:24 #
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