I went through a few of the Freedoom assets and fixed the offsets of objects and monsters. Two of the most notable (and in one case almost vital) fixes are the Mancubus death frames and the entirety of the Arch-Vile. There's also minor fixes like centering some objects that were off and making the Arachnotron plasma explode animation stable.

Download

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now