Very nice!

Remember FreeDM is vanilla so it should be tested in chocolate-doom at least. It needs everything tagged with singleplayer. There are 4 player 1 starts. The exit door is also broken, needs vanilla style tagging.

Share this post


Link to post

Those pillars use a bunch of linedefs, they could be 4 without affecting gameplay. That glowing blue part on top could vastly be simplified to a single linedef.

I can vanilla up the original when I have time.

Share this post


Link to post

Nice. I went for the walls and spare vertexes. Was trying to keep those pillars as original as possible. In my version will need to simplify the pillars a bit more. I wanted smooth walls for wall running, but kept the nice design at corners.

Check out this version. Still got some HOM and a little VPO.
http://www.sendspace.com/file/t8u7fy

Share this post


Link to post
Catoptromancy said:

Remember FreeDM is vanilla...


Hey, I just made a map to fill one of the unused 30-32 slots. I thought these could also be in Boom format? It doesn't really matter though, as I haven't used any Boom-specific functions.

Yet.

Share this post


Link to post

Yeah, my current map has seen a few odd errors (sidedefs that are definitely textured show up as HOMs, etc.).

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now