A Major Doomworld Concern
If the testers have fun playing it, the visuals are clean, and I don't spend hours wondering where I'm supposed to go, it's a good map. Those are the standards, and they're mostly not even determined by me. There's no bullet point list, and there's no bullying of mappers on any project of mine. BTSX's gameplay was determined by its mappers, period. Any cleanup or revision work I did was given heavy review by Dew and the rest of the playtesting team. And by the mappers. I gave them pretty nearly completely free reign to build what they wanted; the fact that they came up with three megawads worth of release-quality levels is a side effect of the enthusiasm within the project, not of an arbitrary goal that was set. I tried a few times to cut it down to 32 maps, but it was effectively impossible.
Right. You just pushed him around with borderline provocative answers until you had enough material to pretend he needed to be losered. Great modding there.
Particulary infuriating to me because I feel the same way about BtsX as you claim to about this wad. I could literally copypaste snippets of your answers as my feedback. Of course if I did I'd be a "troll", and if I tried to engage in conversation with Tarnsman and dew who would inevitably pop up to insult me, I'd need to be losered.
I'd just ignore you, but hey, the feature doesn't work on mods on Doomworld. Great policy.
You're a punk as a mod and you're a punk as a modder. There's a long list of mappers I respect in BtsX, yet all of their maps I tried so far turned out to be generic, forgettable, fast-food Doom. What happened? I won't ever know for sure, but when all of them credit esselfortium for the "improvements" to their mapping, when esselfortium has already spearheaded projects which ended up with the exact same kind of terrible maps, I know who I'm going to hold responsible.
You know how to lead and how to create peer pressure, you have power, and you use that power to enforce your absurdly specific standards for what a Doom map should be, standards based on a technical bullet point list.
Does your map has this much height variation? Is there this amount of interconnectivity? Are there this many special actions affecting the environment? Does it look good in screenshots? Then you're down d00d, obviously your map rocks. Gameplay? What, what gameplay? Just throw E1 monsters in there. That's what they did in E1, right? They used this amount of zombiemen and shotgun guys, and it was awesome, so I'll use this amount of zombiemen and shotgun guys, and it'll be the exact same. That's what gameplay is right, shit to shoot. Kill zombiemen. Kill imps. Kill the odd HK or rev. Need challenge? Throw a few chaingunners or arch-viles every once in a while. Spikes of difficulty are great, I read it somewhere. I think that's pacing. Look at this map! There's thirty rockets! This is the rocket launcher map! There's going to be 72 maps in our wad, and 72 is more than 32, so our wad will be the best ever! Cacowards!
You're more toxic to this community than anyone else. Sure, some dude might make Brutal Doom, some other one might make Unloved, and people praise that shit; but at least neither of them are turning great mappers into mediocre ones while making them believe they are improving. Neither of them are actively working to make others believe their vision of what Doom should be is the best way Doom can be.
The worst part of it all is I don't even believe you truly feel your way is the best way. I don't even think you really mind Tormentor667's maps or Brutal Doom. You probably just crave the popularity, and get jealous when someone else is under the spotlight.
I'm honestly sorry for my tone (about as honestly as you are, anyway), but you deserve better than the mindless, gawking praise you've been given in this community.
If you want to blame someone for provoking VylePhinder, Darknation would probably be a more obvious choice, since that's pretty much what he does. Posts like these put me in an awkward position as a mod, since historically he's been allowed to make them. If you take issue with that, take it up with the site admins. I haven't because I don't feel it's my place to challenge the way things work around here. I'm not even responding to the rest of this because it's such an absurd attack on my character.