Qaatar Posted December 29, 2010 Been really busy these past couple of weeks, so haven't checked the forums much...and I can't believe that I almost missed the grand return of Stx-Vile. @#$@#$@# awesome!!!!! 1 Share this post Link to post
SAV88 Posted January 28, 2011 Well, here is the finale of my long MAP28 story. "Run from It" Nightmare Speed in 0:27.sn28-027.zip 1 Share this post Link to post
kmc Posted February 1, 2011 (edited) Scythe map 01 nm100s in :12 s1n100-12.zip Edited November 6, 2017 by kmc 1 Share this post Link to post
dew Posted February 4, 2011 map24 uv-speed/pacifist in 0:23 i think it's pacifist. this is a copy of jongo's tas run, except 3 secs slower. :)sc24p023.zip 1 Share this post Link to post
AconyX Posted February 25, 2011 Scythe MAP07 "Deadly" - UV-Respawn 0:54 Scythe MAP21 "Solitude" - UV-Respawn 1:05 Both recorded with PrBoom-plus v2.5.0.8 -complevel 2scrruns.zip 1 Share this post Link to post
kmc Posted March 5, 2011 Map 20 UV-Respawn in 1:31. 110% kills but oh well. btw does anyone have any tips for that blue key jump? Is there a trick to it or basically just jump and hope monsters aren't there?sc20r131.zip 1 Share this post Link to post
SAV88 Posted March 5, 2011 NoobBait said:btw does anyone have any tips for that blue key jump? Is there a trick to it or basically just jump and hope monsters aren't there? The most nasty blocker of that jump is the arachnotron, and your success rate becomes much higher when he is dead. 1 Share this post Link to post
Snakes Posted March 7, 2011 MAP11 UV-Max in 1:40 I'd like to see this pushed below that mark, though.sc11-140.zip 1 Share this post Link to post
Snakes Posted March 17, 2011 MAP13 UV-Max in 1:11 It's pretty much just the existing-route optimized. Hell, I even goofed up at the very start.sc13-111.zip 1 Share this post Link to post
Altima Posted August 5, 2011 Map20 Pacifist in 1:28 Recorded using GLBoom-plus v.2.5.0.3 using -complevel 2sp20-128.zip 1 Share this post Link to post
dew Posted September 2, 2011 map05 speed/pacifist in 0:13 /braindeadsc05p013.zip 1 Share this post Link to post
dew Posted September 2, 2011 map09 uv-speed/pacifist in 0:23 this concludes my business with scythe speed/pacifist tables. i'm not exactly thrilled by the idea of repeating all the grinds on nm, so perhaps i'll look into some maxing. :)sc09p023.zip 1 Share this post Link to post
dew Posted September 6, 2011 map03 uv-max in 0:53 piece of crap demo on a super-annoying map. i don't want to see it again, no matter what category.sc03-053.zip 1 Share this post Link to post
dew Posted September 11, 2011 map08 uv-max in 1:12 whewww, that was hard.sc08-112.zip 1 Share this post Link to post
dew Posted September 21, 2011 map14 uv-max in 0:54 even harder, but radek's time finally falls. three demopack records remaining (radek's 01, adam's 07 and vile's 30), but they all seem out of reach for me.sc14-054.zip 1 Share this post Link to post
blob1024 Posted September 24, 2011 dew said:three demopack records remaining (radek's 01, adam's 07 and vile's 30), but they all seem out of reach for me. well, map1 and 7 looks terribly hard to reach/improve, but there are several players currently active who could beat map 30's record with very very long time, I humbly think I could do as well, but tatsurd/j4rio/ancalagon/anima zero/rizera/qataar/sav88 (just to name *SOME*) could do much better than I possibly would be able (and in less time), and get close to 20min or below that ah and obviously stx-vile too can for sure improve the record with enough patience. map is very tough, but we saw recently that optimization of similar levels is possible D: 1 Share this post Link to post
Phml Posted September 24, 2011 What's terribly annoying with Scythe Map30 is that the ghost bug happens often. 1 Share this post Link to post
Memfis Posted September 24, 2011 I personally don't see any point in playing with "intercepts overflow emulation ON". Better record prboom-only succesful demo than vanilla-compatible failed demo. 1 Share this post Link to post
j4rio Posted September 24, 2011 Couldn't just boom compatibility be used? How many (dis)advantages could it make happen? 1 Share this post Link to post
dew Posted September 24, 2011 j4rio said:Couldn't just boom compatibility be used? How many (dis)advantages could it make happen? monsters would get knocked from ledges. that one change alone would make the demos hardly comparable, probably harder if some of the snipers got knocked into the nukage. 1 Share this post Link to post
Vile Posted September 25, 2011 Scythe map11 UV Max in 1:32 Recorded in Prboom-Plus 2.5.1.1 -complevel 2sc11-132.zip 1 Share this post Link to post
Snakes Posted September 25, 2011 Vile said:Scythe map11 UV Max in 1:32 Recorded in Prboom-Plus 2.5.1.1 -complevel 2 I figured someone would come along and tear this map apart. The blue key strategy just goes so much smoother in your run it's insane. Nice job. 1 Share this post Link to post
Rizera Posted September 25, 2011 Vile said:Scythe map11 UV Max in 1:32 Recorded in Prboom-Plus 2.5.1.1 -complevel 2 Zomg, Vile is back into recording? That was a really cool demo. (: 1 Share this post Link to post
blob1024 Posted September 25, 2011 1ntru said:Zomg, Vile is back into recording? he's trying to chill out the discussions taking place with awesome demos.. good try vile, but we need a few more to calm down! :P 1 Share this post Link to post
dew Posted September 25, 2011 map25 uv-max in 1:39 messing with uv-speed tricks again. :)sc25-139.zip 1 Share this post Link to post
Vile Posted September 25, 2011 I thought it ironic to post a PrBoom recorded demo when the process was up for debate. :P 1 Share this post Link to post
Vile Posted September 26, 2011 Scythe map07 UV Max in 0:27 Recorded in Prboom-Plus 2.5.1.1 -complevel 2sc07-027.zip 1 Share this post Link to post