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Julian

New Vavoom On View

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A new version of Vavoom, the well-known OpenGL/Direct3D DOOM/Hexen/Heretic source port (which makes a lot of slashes if you ask me), has been released, bringing it up to version 1.12.

There's some new editing features: line-to-line teleporters, translucent lines, support for DeepSea tall patches and scaled textures. But most of the changes are in progs. Two new variable types - 'name' and 'bool' borrowed from UnrealScript and a lots of other changes in order to take advantage of the object-oriented language features.

What are you waiting for? Let me guess... direct links? Here they are: Vavoom 1.12 for MS-DOS and Vavoom 1.12 for Windows.

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Vavoom sounds powerfull but I havn't seen any project using Vavoom as of yet. It would be interesting to see what can be done.

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Originally posted by Insomniac
too bad Vavoom is so slow...


Vavoom is fast for me (32 fps all the time, won't get up to 35)

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Sloped floors and ceilings, Doom/Doom2 walking over/under other things / 3D floors, 32 bpp colors...

Sounds good to me!

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I just played it in 1024x768x32 using software, D3D, and OpenGL and it worked great in all 3 modes. Very fast!

3D sound and the works. No crashes. Very stable.

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I will agree the Vavoom is very stable, but it feels lacking. It's graphics don't match par with jDoom's as far as I can tell, and it isn't as fast either. Those aren't the biggest problems, though. I would like to see a level using it's enhanced features that works, but the level off of the Vavoom site crashes Vavoom evertime I try to run it. Does anyone have any suggestions?

-RCM

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This source port is probably one of the best and I recommend it to anyone looking to improve they're DooM experiences.

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