45th Parrallel Posted September 28, 2011 My new project that i am working on for skulltag It is for doom2 but uses episodes (E1M1) The first episode is in a UAC Base in Columbia The second episode is set in Shanghai Requirements DooM2 OpenGl or skulltag98e for software Skulltag You can sign up for this project Mapper requirements Must be in UDMF format You can use custom Monsters and Textures You can not use custom Weapons You must stay with the theme of the episode Maps E1M1 - Crash Landing - sgt dopey E1M2 - Waste Treatment - sgt dopey E1M3 - ???? Killar E1M4 - Barracks - sgt dopey Screenshots http://imageshack.us/photo/my-images/690/screenshotdoom201109241.png/ http://imageshack.us/photo/my-images/26/screenshotdoom201109171.png/ http://imageshack.us/photo/my-images/855/screenshotdoom201109171.png/ http://imageshack.us/photo/my-images/825/screenshotdoom201109241.png/ http://imageshack.us/photo/my-images/829/screenshotdoom201109171.png/ http://imageshack.us/photo/my-images/717/screenshotdoom201109171.png/ http://imageshack.us/photo/my-images/839/screenshotdoom201109171.png/ http://imageshack.us/photo/my-images/689/screenshotdoom201109241.png/ Download Link: Project Orion V 0.1 Alpha.wad Release Notes E1M1 E1M2 and E1M4 are complete E1M5 has been started E1M3 is missing there is a bug on E1M5 where some tree sprites don't appear 0 Share this post Link to post
Marnetmar Posted September 28, 2011 esselfortium said:You're pic links are brokened. FTFY 0 Share this post Link to post
45th Parrallel Posted September 28, 2011 i know need to fix them edit: fixed! 0 Share this post Link to post
Katamori Posted September 29, 2011 Promising project, I'll wait for the incoming maps. 0 Share this post Link to post
magicsofa Posted September 29, 2011 the lighting on those health bonuses looks really weird 0 Share this post Link to post
45th Parrallel Posted September 30, 2011 that's because of the light overriding the dynamic light of health bonus or something like that 0 Share this post Link to post
45th Parrallel Posted September 30, 2011 New screenshots http://imageshack.us/photo/my-images/833/screenshotdoom201109301.png/ http://imageshack.us/photo/my-images/689/screenshotdoom201109301.png/ http://imageshack.us/photo/my-images/717/screenshotdoom201109301.png/ http://imageshack.us/photo/my-images/192/screenshotdoom201109301.png/ http://imageshack.us/photo/my-images/20/screenshotdoom201109301.png/ 0 Share this post Link to post
45th Parrallel Posted September 30, 2011 phobosdeimos1 said:Cola machine?! Nice unfortunetly they do not work i originally had them dispense health bonuses but they didn't work 0 Share this post Link to post
Katamori Posted September 30, 2011 sgt dopey said:unfortunetly they do not work i originally had them dispense health bonuses but they didn't work Get rid of that. Might be very difficult, just a waste of time. A single sector with cola machine texture is definitely enough IMO. 0 Share this post Link to post
45th Parrallel Posted October 1, 2011 Katamori said:Get rid of that. Might be very difficult, just a waste of time. A single sector with cola machine texture is definitely enough IMO. I have removed the working cola machines New things New title screen Chaingunner drops a minigun Pistol has a new sound added two new weapons, the Uzi and the Mag.60 chaingunners use the minigun fire sound Added a new monster, the Catharsi 0 Share this post Link to post
45th Parrallel Posted October 4, 2011 V 0.1 released! Download Link Project Orion V 0.1 Alpha.wad Release Notes: E1M1 E1M2 and E1M4 are complete E1M5 has been started E1M3 is missing there is a bug on E1M5 where some tree sprites won't appear 0 Share this post Link to post
GreyGhost Posted October 4, 2011 www.4shared.com said: "Server downloading session limit is reached. Please try again in a few minutes."Yet another crap file sharing service. 0 Share this post Link to post
45th Parrallel Posted October 4, 2011 Try this one http://www.megaupload.com/?d=N3VKBF16 0 Share this post Link to post
Gez Posted October 4, 2011 sgt dopey said:http://imageshack.us/photo/my-images/689/screenshotdoom201109241.png/ That skybox really doesn't work. You've got three rows of mountains going on, and this happens... First row: grey, round mountains, a bit of fog Second row: same grey, round mountains, a lot of fog Third row: bright brown plateaus, not a single bit of fog at all Since the foreground sky texture (the one from Knee-Deep in the Dead) is foggy and the background sky texture (the one from Hexen) isn't, it just looks ridiculous. It might work better with the other way around, but I wouldn't bet on it either. 0 Share this post Link to post
esselfortium Posted October 4, 2011 Gez said:That skybox really doesn't work. You've got three rows of mountains going on, and this happens... First row: grey, round mountains, a bit of fog Second row: same grey, round mountains, a lot of fog Third row: bright brown plateaus, not a single bit of fog at all Since the foreground sky texture (the one from Knee-Deep in the Dead) is foggy and the background sky texture (the one from Hexen) isn't, it just looks ridiculous. It might work better with the other way around, but I wouldn't bet on it either. It also doesn't help that the clouds behind the mountains are unaffected by the brightly-colored fog on the mountains themselves. 0 Share this post Link to post