odysseyofnoises Posted May 24, 2012 map12 is done now. the second archvile jump was so difficult... I barely managed it. Im definitely starting to notice a trend in the difficulty of tricks in prcp... 0 Share this post Link to post
odysseyofnoises Posted May 24, 2012 time is 10 seconds. zero chance of me redoing this one.prcp[12].zip 0 Share this post Link to post
ClumsyDoomer Posted May 24, 2012 Awesome demo. I see you don't need to remake it only if some dark master will make 9... LOL The only thing I noticed- why you always change GF50 to GB50 and SR50 to SL50 where it's not needed? It eats tics and makes run easily beatable. 0 Share this post Link to post
odysseyofnoises Posted May 24, 2012 do you mean why do I always switch from going forward to going backwards? is that what you mean? I guess i just do that by habit heh, I just think it looks better than turning around sometimes. im really not looking to completely optimize anything, i think hocks demo will accomplish that :P 0 Share this post Link to post
odysseyofnoises Posted May 24, 2012 is it possible on map13 to do a wobble from the sergeant right into the exit? will i need the rl for any future maps? 0 Share this post Link to post
abyrvalg Posted May 24, 2012 odysseyofnoises said:will i need the rl for any future maps? you'll die in the next map. odysseyofnoises said:is it possible on map13 to do a wobble from the sergeant right into the exit? The distance is ~226 units, but i'm lazy to calculate stuff. With a rocketjump it would very very easily clearable, wobble could be enough. 0 Share this post Link to post
odysseyofnoises Posted May 24, 2012 I guess ill try testing some stuff later today. Would be awesome to see a wobble 0 Share this post Link to post
odysseyofnoises Posted May 24, 2012 it looks like a wobble would not be possible, probably the route on DSDA is the fastest 0 Share this post Link to post
Looper Posted May 24, 2012 25.86 distance/tic is minimum speed to jump over it with perfect timing, I think. 0 Share this post Link to post
odysseyofnoises Posted May 24, 2012 so.. in other words what are you saying? it is possible to use the sergeant to jump then? Theres some spectres below also for wallrun, maybe they can be useful too 0 Share this post Link to post
Hock Posted May 25, 2012 odysseyofnoises said:so.. in other words what are you saying? it is possible to use the sergeant to jump then? Theres some spectres below also for wallrun, maybe they can be useful too Oh god, not this trick again.. 0 Share this post Link to post
Looper Posted May 25, 2012 I would say it's really hard without any rocket boost. Maybe one shot from shotgun guy (I think you get about 25 speed combined with wobbling) combined with wallrunning is enough. Wallrunning doesn't help much because the platform is oblique, so the jump is longer if using wallrun because you can only move north, south, west or east. So, with just wallrun it would require average speed of 20.57 (means that 41.14 with wallrunning because it's doubled). So if you happen to get 3.5 ticks (half of the jump) with wallrun, average speed required is (25.86+20.57)/2 = 23.21 which is lower than the doom guys max speed (without any boosts), which is 23.57. I suggest taking a shot from shotgun guy and then tic or two wallrunning if you don't use RL. With RL the jump should be easy. And no, this post isn't scientific. Don't take it too seriously. 0 Share this post Link to post
odysseyofnoises Posted May 25, 2012 nah I just did the DSDA route and got 10 seconds 0 Share this post Link to post
odysseyofnoises Posted May 25, 2012 Alright here's maps 13 and 14. map14 is 4 seconds. its optimal and looks perfect. [in a conversation with hock on zdaemon] 20:36:16 <odysseyofnoises> lol watch me get like 4 seconds on map14 *1 hour later 21:36:51 <odysseyofnoises> HA! i made it in 4 :Pprcp[14].zip 0 Share this post Link to post
odysseyofnoises Posted May 25, 2012 somebody hit me up with the map15 route. this map is huge! 0 Share this post Link to post
abyrvalg Posted May 27, 2012 This map is so epic and thorougly designed. I'll probably try to actually playing this wad sometime later (yes, i've never played it before :p) On topic: I've found a crazy route for secret exit with a glide, linedef skip, av jump, and death av-jump exit, but map31 looks really complicated and i can't find a quick route for it atm, so maybe it's better to use a normal exit in map15 instead. Any ideas yourself/anyone? 0 Share this post Link to post
dew Posted May 27, 2012 i was never able to pull off that av deathjump when i was playtesting the map. btw, i spent like two weeks familiarizing myself with all the linedefs and their sequencing, then two more weeks pinging beta versions with xaser. so yes, finding routes here is real detective work. :) anyways, iirc map15 secret + map31 normal exit takes longer than map15 normal. 0 Share this post Link to post
odysseyofnoises Posted May 27, 2012 Im going to spend a few hours today studying this map so far I cant even figure out how to get out of the starting room... 0 Share this post Link to post
Hock Posted May 27, 2012 odysseyofnoises said:so far I cant even figure out how to get out of the starting room... You should see two switches to the left of you from a little ways away when you start. Shoot those to lower the bars down. 0 Share this post Link to post
odysseyofnoises Posted May 27, 2012 oh so thats how that is... very interesting :P I think im going to use the route that dew posted, seems good to me. 0 Share this post Link to post
odysseyofnoises Posted May 27, 2012 are you sure that awkward jump is possible? Edit: oh cool, i managed it with chaingunner boosting jeje. the one and only time chaingunners will ever be useful to me 0 Share this post Link to post
odysseyofnoises Posted May 27, 2012 im confused about where to go after that awkward jump... heres what i have so far Edit: i think i know what to do now. and wow, this has got to be the hardest switch pressing trick ive ever seen :P i cant get the angle >.< 0 Share this post Link to post
odysseyofnoises Posted May 28, 2012 In all honesty, how am i supposed to move around the monsters after the blue door? 0 Share this post Link to post
odysseyofnoises Posted May 28, 2012 Sorry for much spam but map15 is finished. time is 46 seconds. this is probably one of my better ones. im going to be taking a day off from speedrunning tomorrow simply because ive made a huge amount of progress lately, and as hock told me "youve got so much done its time for a break id think". but i would still greatly appreciate it if somebody posted a map16 route for me by the time i come back! :)prcp[15].zip 0 Share this post Link to post
Looper Posted May 28, 2012 odysseyofnoises said:Sorry for much spam but map15 is finished. time is 46 seconds. You seems to leave many times with .20 or less which are usually easily improvable to next second. Are you sure you don't have enough energy to polish last few corners for 45 seconds? It wouldn't be much of a trouble. 0 Share this post Link to post
dew Posted May 28, 2012 i knew the run would look cool. :) a shame there's not enough health for an av boost mid-flight from the spire. 0 Share this post Link to post
odysseyofnoises Posted May 28, 2012 well, i dont know if i can get 45, i tried but my time here is like 46.80 lol >.> 0 Share this post Link to post
abyrvalg Posted May 28, 2012 Or just skip a soulsphere and get 43. Next map looks complicated and rocketjumpable though, need to look into it first. 0 Share this post Link to post
odysseyofnoises Posted May 28, 2012 oh wow i did get 46.17 on map15, heh. dunno why i thought it was .80. but how can i cut off that extra time... i definitely need the soulsphere, the next map is hard 0 Share this post Link to post
odysseyofnoises Posted May 28, 2012 okay i got 45 now, it was a pretty simple improvement, just better dodging of monsters after the blue door.prcp[15].zip 0 Share this post Link to post