Marnetmar Posted August 5, 2012 According to this Examiner article, Doom 1 and 2 are being ported to Rage's engine for the PS3 version of Doom 3 BFG Edition. You read that right, no redesigned maps or anything. 0 Share this post Link to post
DoomUK Posted August 5, 2012 Will be interesting to find out how faithful it is and whether there's any subtle differences in movement speed, monster behaviour etc. 0 Share this post Link to post
DoomUK Posted August 5, 2012 DooM_RO said:I don't see any reason for this. To make money? 0 Share this post Link to post
Caffeine Freak Posted August 5, 2012 I'm a bit confused about this. I can't be sure, but it seems from the quote in the article that Tim Willits is referring specifically to the networking aspect of the games. "We never released Doom 1 and Doom 2 on the PlayStation Network. So we're like, 'OK, what's the easiest way to do this?' And what the guys did instead of rewriting all the network support, [support for] friends, and all that kind of stuff, is they took Rage, took out all the 'Rage' bits and put Doom 1 and 2 on top of it." Like I said, I can't be sure, I could be wrong. In any case, the article also says the games will be identical to their original versions. And that's pretty much common sense. Any changes to them would be met with fan backlash. Hell, Carmack got backlash when he modified the look of the pistol in Wolfenstein for the iPhone verson, so I doubt they'd change anything here. 0 Share this post Link to post
ASD Posted August 5, 2012 I'm losing my interest of buying this for PS3 now. 0 Share this post Link to post
TheUltimateDoomer666 Posted August 5, 2012 It would be interesting to see how the games will run with the idtech 5 engine...I hope. I might get it just out of curiosity, but seriously, using Rage's engine? Why not just use a more reasonable engine? 0 Share this post Link to post
Gez Posted August 5, 2012 From what Willits said, it'll still be the old Doom engine, the only Rage part will be the netcode. I doubt it'd be any easier and faster to make the Rage rendering engine work Doom data than to plug Rage's netcode in Doom. 0 Share this post Link to post
hardcore_gamer Posted August 5, 2012 The games aren't being ported to Idtech 5, they are just getting a new net code. Talking about blowing things out of proportion. 0 Share this post Link to post
schwerpunk Posted August 5, 2012 I downloaded Doom for my ex's 360 when I last visited, and it was nice to be able to play it on a chesterfield. Anything that allows me to do the same (as I'm a PS3 owner), is a + imho. Also I guess this would technically be a port? Ports are always interesting to me, so that's a double ++ now. 0 Share this post Link to post
Lizardcommando Posted August 5, 2012 It's about damn time. Now how about making PSX Doom downloadable from PSN next? 0 Share this post Link to post
Maes Posted August 6, 2012 It will probably be an interactive texture like that Doom 3 mod that allows playing Doom inside Doom 3. The gory stuff like most of Doom's game logic will probably reside in a binary blob or VM of sorts, and the only rewritten portion will be the part where network I/O and peer-to-peer hosting is performed: those aspects will somehow be packaged in a format the Rage engine understands ("move data blob X from interactive surface A to surface B over the network")/ Certainly, that's much easier to do than e.g. making an automated IWAD converter to RAGE format and hacking the Rage engine to display 2D sprites and try to recreate all of the Doom engine's quirk with scripting. Still....what they won't do for a buck. 0 Share this post Link to post
Blastfrog Posted August 6, 2012 Maes said:hacking the Rage engine to display 2D sprites RAGE already uses 2D sprites for some scenery, though. 0 Share this post Link to post
julz_d Posted August 6, 2012 The Xbox ports have been in bad need of new netcode for a long long time now. If they have a decent netcode for PS3, 360 could surely use it too. 0 Share this post Link to post
hardcore_gamer Posted August 6, 2012 julz_d said:The Xbox ports have been in bad need of new netcode for a long long time now. If they have a decent netcode for PS3, 360 could surely use it too. The article says that the Xbox version isn't getting the new netcode. 0 Share this post Link to post
julz_d Posted August 7, 2012 hardcore_gamer said:The article says that the Xbox version isn't getting the new netcode. Figures - typical Xbox Live. 0 Share this post Link to post
schwerpunk Posted August 7, 2012 New netcode will be DLC. I wish I could say this statement was entirely sarcasm. 0 Share this post Link to post
alexz721 Posted August 15, 2012 I remember when Doom 3 was pushing new systems to the limit. Now it needs a graphics update. It's amazing how far technology progresses each year. 0 Share this post Link to post
Gez Posted August 15, 2012 schwerpunk said:New netcode will be DLC. Nah, it wouldn't be worth it. You've gotta pay Microsoft a bazillion ton of money in order to put anything -- even a bugfix patch -- on the Xbox downloady thingy. Which is why you only put free stuff here if you absolutely need to (like bugfix patches). A netcode DLC for an old game like Doom 2 would never be profitable enough to be worth the attempt. 0 Share this post Link to post