DooM_RO Posted August 15, 2012 It's PERFECT! If you want to add some extra detail, you could put a bloody hand print on the button that opens the door. 0 Share this post Link to post
Reinchard666 Posted August 15, 2012 You have good idea, but I think it will look strange ingame, when every door have identical bloody hand print. Thanks for support. Here's official version: I have a question - what kind of material is this flat? Some kind of wood? 0 Share this post Link to post
Tristan Posted August 15, 2012 Reinchard666 said:I have a question - what kind of material is this flat? Some kind of wood? It looks a bit like a carpet in my opinion. 0 Share this post Link to post
Vermil Posted August 15, 2012 Reinchard666 said:I have a question - what kind of material is this flat? Some kind of wood? Must be intended to be stone/rock, as it's used on Doom2 Map29 for instance. 0 Share this post Link to post
Acid Posted August 15, 2012 Tightly packed sand/dirt. (Ok ok, I've always thought of it as carpet) 0 Share this post Link to post
Flynn Taggart Posted August 15, 2012 I'd go with wood or smooth rock. But make sure that you make it so it can still be an all purpose texture. 0 Share this post Link to post
esselfortium Posted August 15, 2012 It looks like some sort of particle board. 0 Share this post Link to post
Katamori Posted August 15, 2012 Reinchard666 said:I have a question - what kind of material is this flat? Some kind of wood? Carpet. I'm sure, it's carpet. 0 Share this post Link to post
Flynn Taggart Posted August 15, 2012 I never really thought of particle board. It must be the smoother kind though. Not the chunky, rough kind. 0 Share this post Link to post
NiuHaka Posted August 15, 2012 As a professional designer/artist I have had experiences where I have created something with a specific intention in mind only to have it be used as something else. I have always thought that it was meant to be carpet but when you have something that pixely there tends to be some room for misinterpretation by other designers. Personally I would not create a carpet texture out of it because I can't think of a time in vanilla Doom where it was used as carpet. This is where I think dancing on the line of several specific things is your safest direction. An interesting pattern might serve your goals the best. That is just opinion though. 0 Share this post Link to post
Lüt Posted August 16, 2012 FLAT5_5? I've most commonly seen it used (and most typically used it myself) to go with brown rock or stone walls. I've never once thought of it as carpet, and don't recall ever seeing it used as such. Its closest wall texture match is Doom2's STUCCO. Here's a similar picture of a real stucco sample. Maybe that's what it "officially" is. But, as you can see from the wide range of answers, it's best to make it a multipurpose texture. 0 Share this post Link to post
Reinchard666 Posted August 16, 2012 I try to make something between stucco/concrete with some marble-like noise. Tell me what you think. 0 Share this post Link to post
Cacatou Posted August 16, 2012 Awesome but then again I didn't expect anything less from you. Keep it up. 0 Share this post Link to post
Avoozl Posted August 16, 2012 Maybe you could add lines to it as the original seems to have them. Also I can't help but notice that the detailing on your startan just looks a little too flat compaired to the original, the detailing on the original just seems much rounder. 0 Share this post Link to post
Vermil Posted August 16, 2012 Avoozl said:Maybe you could add lines to it as the original seems to have them. Also I can't help but notice that the detailing on your startan just looks a little too flat compaired to the original, the detailing on the original just seems much rounder. Textures on flat walls without any form of bump mapping or similar, will always look flat. A higher screen resolution and/or higher resolution textures will only magnify this. Using Reinchards latest pic as an example; modern games would probably have some sort of 3d effect or maybe even go so far as to model, the bars on DOORSTOP. 0 Share this post Link to post
DaniJ Posted August 16, 2012 The lack of anisotropic filtering in the above screenshot won't help either. 0 Share this post Link to post
Reinchard666 Posted August 16, 2012 Yes, I don't use anisotropic filter in this shot, just because I want to show how my version of flat5_5 work in game, nothing else. In this case I don't see any sense to use this filter. This version of flat5_5 is not final. But today I had the inspiration to make stone2 texture and thats what I have: Comparison with original: And how it work in game: (Yes, still without anisotropic filtering) 0 Share this post Link to post
Lüt Posted August 16, 2012 Reinchard666 said:I try to make something between stucco/concrete with some marble-like noise. Tell me what you think.I think you got it right. I'm not sure how attempting to recreate the "lines" would look. I never notice it as a "lined" texture while I'm playing, and I think it's more of a dithering effect than any intentional attempt to make it look threaded or raked. Just keep in mind, as Vermil pointed out, it's used extensively in Doom2's MAP29, so the STONE6/7 textures should use a similar base & palette (if you ever get that far). 0 Share this post Link to post
Besli Posted August 17, 2012 Wow, some really nice hires textures. Keep up that great work! 0 Share this post Link to post
Xane_MM Posted August 17, 2012 I'm using these in my PWAD. They will fit in with the existing HD texture pack and the textures I took from Star Wars Jedi Knight: Jedi Academy, plus they're nice! Good job. Can't wait to see what all the textures you make look like. think I've added every one of them you've shown into my PWAD, for that matter, not skipping over one. 0 Share this post Link to post
Reinchard666 Posted August 18, 2012 Thanks, nice to hear things like that. For the next two weeks there will be no posts from me because I'm going on vacation. 0 Share this post Link to post
Xane_MM Posted August 18, 2012 Reinchard666 said:Thanks, nice to hear things like that. No problem.Reinchard666 said:For the next two weeks there will be no posts from me because I'm going on vacation. Cool. Have fun! 0 Share this post Link to post
Avoozl Posted August 18, 2012 Vermil said:Textures on flat walls without any form of bump mapping or similar, will always look flat.That's not what I mean, what I mean is the oval/rectangler foam cutouts things on the orignal startan are made with the edges being roundish while the hi-res textures the edges werent as round as they could've been, I didn't mean round in a bumpmapping sense. 0 Share this post Link to post
Reinchard666 Posted September 3, 2012 Ok, here's new version of stone2: And first version of stone3: 0 Share this post Link to post
Reinchard666 Posted September 3, 2012 Thanks. And this is very rough version of switch: 0 Share this post Link to post