SweatyGremlins Posted October 3, 2012 Hey, is there a way to hotkey the pump-action shottie to a key other than 3? The double-barrel gets in the way, I'd just like to hotkey the pump-action to the letter 'C'. 0 Share this post Link to post
Graf Zahl Posted October 3, 2012 Yes, you can, but it involves a bit of fiddling. ZDoom and child ports group weapons into slots and each slot is then bound to a key. There's 10 slots overall, 0-9. To change the defaults, you have to edit the zdoom*.ini file manually. For some instructions see here: http://zdoom.org/wiki/Weapon_slots under 'in the ini file. 0 Share this post Link to post
SweatyGremlins Posted October 3, 2012 Thanks, I got it to work for Doom, can't map them to C but can re-arrange the weapon slots which is much better now. 0 Share this post Link to post
Graf Zahl Posted October 3, 2012 For remapping the weapon slots you have to use the console. If, for example, you want to bind slot 8 to 'C', enter: bind C "slot 8" You can also edit the Doom.Bindings section in the INI directly. 0 Share this post Link to post
SweatyGremlins Posted October 3, 2012 Ah so it is possible, thanks. Now I have the hotkeys set up like I do for TF2 :) 0 Share this post Link to post
Badboy Posted October 3, 2012 would be cool to add weaponkeys in the menu. i mean we have jump and duck, but weapons are more important. 0 Share this post Link to post
Enjay Posted October 3, 2012 At the console...bind X "use shotgun"Where X = the key of your choice. 0 Share this post Link to post
bingo12345 Posted October 14, 2014 1. type 'setslot' into console. (without ' mark) -> then you can get the names of weapons. 2. type 'bind x "use y"' into console. (without ' mark) -> y is the weapon's name. then you can press x key to use the weapon. 0 Share this post Link to post