Maes Posted October 11, 2012 I wonder if there's a ready-made "proof of concept" test map or set of maps that explicitly uses all Boom features, for testing purposes. It would come in handy when adding Boom compatibility to my Doom port... 0 Share this post Link to post
GreyGhost Posted October 11, 2012 Can't think of anything along those lines, apart from Jim Flynn's example wad. 0 Share this post Link to post
Quasar Posted October 11, 2012 BOOMEDIT's not close to exhaustive, mainly cuz it's impossible to test all 24000 or so parameterized line types in one map ;) Fortunately the truly distinct number of effects that can be accomplished through them is significantly smaller than that (probably somewhere in the neighborhood of 16). However, BOOMEDIT doesn't even manage to test all of those, for if it HAD, they'd have noticed the accidentally omitted support for the documented ability to have walk-over generalized crusher types... 0 Share this post Link to post
Maes Posted October 11, 2012 Speaking of "all possible combinations", has there ever been a stress test of Boom Compatible ports, including the original Boom itself? Who assures us that even it can handle all -theoretically possible- combinations without ill effects? Or is it something that can only be shaped through years of playtasting and incremental corrections? 0 Share this post Link to post
Gez Posted October 11, 2012 Maes said:Speaking of "all possible combinations", has there ever been a stress test of Boom Compatible ports, including the original Boom itself? Probably not. Another thing that would have been caught then. 0 Share this post Link to post