Simon666 Posted October 27, 2012 So, i've compiled all of my textures and converted the pack to work with a Boom map i'm working on. Right now i'm trying to figure out how to have animated texture for some of my new lavafall and mudfall, i can provide the pack if anyone can lend me a hand! 0 Share this post Link to post
Pottus Posted October 27, 2012 If you want it Boom compatible you will need to use the ANIMATED and SWITCHES lump produced by SWANTBLS.EXE http://doomworld.com/idgames/?id=9463 Un-zip that file and edit DEFSWANI.DAT that will allow you to add animated textures and switches. Now SWANTBLS.EXE is a 16-bit .EXE so you will need DOSBOX to run it alternatively I re-compiled this a while ago so I could run it from the command prompt in Windows 7. http://www.mediafire.com/?yuxo40vd9t5vf77 I give no guarantee it will work for you but it could save you the trouble of having to use DOSBOX every time you want to create your ANIMATED and SWITCHES lump. 0 Share this post Link to post
GreyGhost Posted October 28, 2012 Recent SVN builds of SLADE can also edit SWITCHES and ANIMATED lumps, have yet to try it myself. The editor's accessed via the "Archive/New" menu. @Simon666 - drop me a PM if you get stuck. 0 Share this post Link to post
Simon666 Posted October 28, 2012 If i cant figure out my way around Slade, i will send you a pm Greyghost! 0 Share this post Link to post
Pottus Posted October 28, 2012 Hmmm, maybe I should confirm that on the SVN release I've only tried in 3.0.2 you can view them but I couldn't directly edit. Edit - Yes it does work GreyGhost (Pain in the ass to keep up with all the changes lol ) You can download here http://svn.drdteam.org/slade/ 0 Share this post Link to post
GreyGhost Posted October 28, 2012 Pottus said:You can download here You must be psychic, I was just about to say that. :-) 0 Share this post Link to post
Pottus Posted October 28, 2012 Hey you gotta keep on the ball, I try and learn something new every day it's a good practice. 0 Share this post Link to post