Unholypimpin Posted October 31, 2012 A wad I made for Halloween. This Wad is for ZDoom LINK HERE http://www.mediafire.com/?02f2y8726komb00 PLEASE NOTE YOU MUST PLAY ON HIGH RESOLUTION IN GAME OR ELSE THE TEXT WILL SCREW UP!! As of right now there shouldnt be any glitches, but if you find any please let me know. This wad features custom gameplay were the player finds himself as a trick or treater. You only have 1 weapon which is a baseball bat, and you will use this to either defend yourself or destroy objects. To beat the map you must achieve 500 happy halloween rating which is gained from either collecting bags of candy or vandalizing halloween decoration. All decorations are destroyable and will throw their gibs all over the floor. Some people dont have the halloween spirit and wont give out candy, so if you want you can beat them up to get candy out of them. You can find candy either inside houses or scattered throughout the neighborhood. Heres some screenshots. Features that were cut out due to time constraints. -More npcs trick or treaters,house hold guests,hostile npcs -More decorations and more variants per decoration -More monster types -quests, points of interest, bigger town and more house variants. Enjoy the wad and Happy Halloween to everyone!! 0 Share this post Link to post
gemini09 Posted October 31, 2012 LOL. I'm going to try this out in a bit. 0 Share this post Link to post
Phobus Posted October 31, 2012 This looks sufficiently cheesey for a Halloween map. Think I'll play it :P 0 Share this post Link to post
Unholypimpin Posted October 31, 2012 Before i put this on idgames Im going to fix the rate of which ghosts can deal damage because atm they can destroy you rather quickly if you stand still to long. 0 Share this post Link to post
Phobus Posted October 31, 2012 It could be better, but it's pretty fun for a little bit of seasonal messing around. My suggested improvements would be: 1) Vary the structure of the houses and their yards a bit 2) Stop ghosts spawning outside of the map 3) Remove the console error by naming the ghosts to something other than Wraith in their actor definition 4) Add some sort of music (something that loops well in the background, perhaps with a mad, upbeat sort of piano vibe) 5) Make the meanguys not sound like they're speaking through a Woody-style voice-recording in a tin Nice job on the graphics - they do for the theme nicely (although the people are very basic) and the rest of the new sounds are definitely good enough. 0 Share this post Link to post
Unholypimpin Posted October 31, 2012 Phobus said:It could be better, but it's pretty fun for a little bit of seasonal messing around. My suggested improvements would be: 1) Vary the structure of the houses and their yards a bit 2) Stop ghosts spawning outside of the map 3) Remove the console error by naming the ghosts to something other than Wraith in their actor definition 4) Add some sort of music (something that loops well in the background, perhaps with a mad, upbeat sort of piano vibe) 5) Make the meanguys not sound like they're speaking through a Woody-style voice-recording in a tin Nice job on the graphics - they do for the theme nicely (although the people are very basic) and the rest of the new sounds are definitely good enough. Ya im trying to find some good music for this, you got any suggestions? Ya the ghosts are glitchy, im still working on them =P 0 Share this post Link to post
Phobus Posted October 31, 2012 If memory serves Church has a "mad piano" bit of music that is scripted in when the gargoyle comes out to fight - it's the sort of thing I think might fit the "antics" playstyle of this map :P 0 Share this post Link to post
Unholypimpin Posted October 31, 2012 thanks for the suggestions phobus, btw i uploaded a new version now. This version fixed the ghosts and added music. Ghost nolonger will wander out of the map and their damage has been nerfed. Heres the new link http://www.mediafire.com/?02f2y8726komb00 0 Share this post Link to post