ComicMischief Posted November 15, 2012 Goatlord, those look great. I love the Quake textures in general, they work really well. :) 0 Share this post Link to post
joe-ilya Posted November 15, 2012 BloodyAcid said:Holy fack that gamma is high. No it is'nt 0 Share this post Link to post
Blastfrog Posted November 15, 2012 joe-ilya said:No it is'nt You're kidding, right? It looks like the screen's been raped with bleach. If that gamma doesn't look high to you, get a monitor that isn't dying. 0 Share this post Link to post
Impboy4 Posted November 15, 2012 esselfortium said:It looks nearly like you selected the building in an image editor and painted over all the walls with a solid color. Do you have evenlighting enabled or something? I had fake contrast off when taking these pics. 0 Share this post Link to post
Walter confetti Posted November 17, 2012 always from mine music themed map, now finished. 0 Share this post Link to post
SaladBadger Posted November 17, 2012 Impboy4 said:I had fake contrast off when taking these pics. Would probably help if you turned it on. Would probably also help if you added some shadows to the building and the cliffs. It would help give a higher sense of depth, which it currently lacks. 0 Share this post Link to post
Katamori Posted November 17, 2012 Previously (God knows when...) I posted a shot about a WIP map where the player must escape on building roofs in a town. Well, I worked a bit more on the map and it's becoming better and better I think. =) 0 Share this post Link to post
joe-ilya Posted November 17, 2012 Sodaholic said:You're kidding, right? It looks like the screen's been raped with bleach. If that gamma doesn't look high to you, get a monitor that isn't dying. what do you mean by "dying"? 0 Share this post Link to post
The_MártonJános Posted November 17, 2012 joe-ilya said:what do you mean by "dying"? Which I assume is in better condition than the average bear. 0 Share this post Link to post
Koko Ricky Posted November 17, 2012 walter confalonieri: Looks great, love the texturing and cramped spacing. Good use of crates without getting carried away. Katamori: Great take on the city theme! How did you do the cross? joe-ilya: If your monitor is "dying," then it's dimming and unable to get brighter. 0 Share this post Link to post
Blastfrog Posted November 17, 2012 joe-ilya said:what do you mean by "dying"? I mean it's been used so much that it's getting really dark. Ideally, you shouldn't have to be using any gamma correction at all, if you do need to, you need to get a brighter monitor. 0 Share this post Link to post
printz Posted November 17, 2012 Sodaholic said:You're kidding, right? It looks like the screen's been raped with bleach. If that gamma doesn't look high to you, get a monitor that isn't dying. You and BloodyAcid are kidding, right? It looks normal to me. 0 Share this post Link to post
Tristan Posted November 17, 2012 printz said:You and BloodyAcid are kidding, right? It looks normal to me. It's not, that's way too bright. 0 Share this post Link to post
Katamori Posted November 17, 2012 GoatLord said:Katamori: Great take on the city theme! How did you do the cross Thanks! To be honest, if was more successfull than I' expected. =) The right and left parts of the cross are aligned middle textures =) 0 Share this post Link to post
Blastfrog Posted November 17, 2012 printz said:You and BloodyAcid are kidding, right? It looks normal to me. What? Of course I'm not kidding, that shit's blinding. Honestly, how dark is your monitor? 0 Share this post Link to post
The_MártonJános Posted November 17, 2012 Sodaholic said:What? Of course I'm not kidding, that shit's blinding. Honestly, how dark is your monitor? Well, from my point of view, this is not due to a dying monitor, this is due to the high gamma of the original Doom II. 0 Share this post Link to post
Nomad Posted November 17, 2012 Katamori said:Previously (God knows when...) I posted a shot about a WIP map where the player must escape on building roofs in a town. Well, I worked a bit more on the map and it's becoming better and better I think. =) http://i.imgur.com/k10fm.jpg That's cool, I've had a similar idea for a deathmatch map that I've been kicking around; except it'll be using 3d floors and whatnot too :) 0 Share this post Link to post
Netherstorm Posted November 17, 2012 Me versing over 3,000 Cyberdemon...oh shiiiit. 0 Share this post Link to post
Koko Ricky Posted November 17, 2012 I'd like to see more people doing directional shadows. I can't be the only mapper implementing them. 0 Share this post Link to post
Koko Ricky Posted November 17, 2012 Katamori said:Thanks! To be honest, if was more successfull than I' expected. =) The right and left parts of the cross are aligned middle textures =) But won't it look weird if you're under it and look up? 0 Share this post Link to post
Katamori Posted November 17, 2012 Nomad said:That's cool, I've had a similar idea for a deathmatch map that I've been kicking around; except it'll be using 3d floors and whatnot too :) Thanks! My idea came from the Russian megaWAD "A.L.T." which was organized by my friend, Lainos - there was a map called "Death from Above" with similar concept. My first attempt was an ugly copy of that map, but since I improved almost every elements of the map and I think, it became unique =) This map should be Vanilla-compatible but it won't be because of the massive overflow which creates a lot of HOMs that makes it almost unplayable...and I don't want to make the map simplier because it's beautiful I think.GoatLord said:But won't it look weird if you're under it and look up? Yes, but I don't have to deal with it as far as it will be a Boom-compatible map. =) also, all the places will be far from the cross, except the streets, but there will be serious damage in case if you fall down =) 0 Share this post Link to post
Blastfrog Posted November 17, 2012 Cell said:Well, from my point of view, this is not due to a dying monitor, this is due to the high gamma of the original Doom II. Dude, Doom 2's default gamma was 1.0. That screenshot looks like it's at 4.0 or higher. EDIT: holy crap, the screenshot looks normal when I view it with my iPhone. On my PC, it's washed out and bright. Odd... 0 Share this post Link to post
mouldy Posted November 18, 2012 A couple of new pics of my new map, think its just about ready to be unleashed. Can anyone recommend a fitting midi track to go with such apocalyptic surroundings? 0 Share this post Link to post
Gez Posted November 18, 2012 Why not Deadlight, Day's End, or Grand Design? (click on "other music") 0 Share this post Link to post
Netherstorm Posted November 18, 2012 mouldy said:Can anyone recommend a fitting midi track to go with such apocalyptic surroundings? First of all, excellent job with your map, it looks very nice. Now with the midi, I suggest this: http://www.mediafire.com/?7lyp4bysrglhf9r. If you recognize it, it is from the KILLER.wad. 0 Share this post Link to post
Phml Posted November 18, 2012 Sodaholic said: EDIT: holy crap, the screenshot looks normal when I view it with my iPhone. On my PC, it's washed out and bright. Odd... Ditto. Weird. 0 Share this post Link to post
Lüt Posted November 18, 2012 mouldy said:Can anyone recommend a fitting midi track to go with such apocalyptic surroundings? TNT.wad (Evilution) map29 music usually works well for settings like the ones you've been posting. It could get redundant if it's an incredibly lengthy map though.Sodaholic said:EDIT: holy crap, the screenshot looks normal when I view it with my iPhone. On my PC, it's washed out and bright. Odd... That's because the .JPG is actually a .PNG with an incorrect extension. Save it and change the extension to make it display normally. 0 Share this post Link to post
mouldy Posted November 18, 2012 cheers for the music suggestions folks, some excellent choices 0 Share this post Link to post
Acid Posted November 18, 2012 Might I recommend a more suitable sky? The default just doesn't cut it. 0 Share this post Link to post