Doggo120 Posted November 20, 2012 hello hello!!! This in not a tough question i guess. I'm creating new weapons, and they all have the A_FireBullets call. The thing is, none of them leave the bullet holes on the walls when they fire. The original Doom II weapons do. How should I do that ?? :) Thank you all 0 Share this post Link to post
Torn Posted November 20, 2012 It has been a while since I fooled around with decorate. http://www.zdoom.org/wiki/A_FireBullets A quick look on zdoom's wiki would given you an answer too... 0 Share this post Link to post
Z86 Posted November 20, 2012 There's a nice property for decals so you can define them from the weapon definition. In your case it'd go something like: Actor Blahblahgun { <..other properties...> Decal "BulletChip" -- add this line } 0 Share this post Link to post
Doggo120 Posted November 21, 2012 Thank you guys! that worked perfectly :D 0 Share this post Link to post