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hardcore_gamer

What do you think are the best Final Doom levels?

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My fave map of each megawad...

Evilution:
Habitat... uhhh I mean
Dead Zone (Map15) I totally disagree with Snakes about it not having good looks, I remember it being the map that I was most pleased with visually, the looks IMO come from the layout, and the gameplay/layout is perfection defined and makes this one a classic)

Plutonia:
Well of Souls (Map2) Awesome atmospheric level with lots of unique memorable areas, creative traps and encounters and just cool ideas in general.

There are ofcourse other killer maps, I'm just a lazy asshole.

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DeathevokatioN said:

Evilution:
Habitat... uhhh I mean
Dead Zone (Map15) I totally disagree with Snakes about it not having good looks, I remember it being the map that I was most pleased with visually, the looks IMO come from the layout, and the gameplay/layout is perfection defined and makes this one a classic)
(...)

Oh yeah I remember that map, I just forgot the name/map slot. It's one of the first maps that comes into my mind when I think of Evilution.

Foodles said:

map17 (Storage area, or something similar)

Oh right, this one too, I remember now.

DeathevokatioN said:

(...)
There are ofcourse other killer maps, I'm just a lazy asshole.

I now your feel. :-x hehe

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Perhaps not technically the 'best', these are my favourites right now.

Evilution:
System Control
Human BBQ
Dead Zone
Last Call

Plutonia:
Hunted
Cyberden
Go 2 It
NME
Odyssey Of Noises

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I have no favorites for Evilution.

However, since I have beat Plutonia not 5 minutes before this post, I'd say my favorites are Hunted, Go 2 It, The Sewers, and The Odyssey of Noises.

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DeathevokatioN said:

Evilution:
Habitat... uhhh I mean
Dead Zone (Map15) I totally disagree with Snakes...

You would >:[

TBH, given the awkward angles that the mapper used (which is a nice touch, BTW), I can forgive most of the problems I have with the visuals. There're just some spots that kind of make me twitch a smidgen. I think Map18, for example, is a better example of how to blend gameplay and architecture is all.

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