vdgg Posted November 27, 2012 If you want to play 2 monster maps: Doom - E2M8, E2M9 Doom II - MAP01, MAP07, MAP31, MAP32 0 Share this post Link to post
Katamori Posted November 28, 2012 DooMer 4ever said:I like the 1024 and 2 monsters idea. But how about restricting weapons to 2 as well? LOL 2 weapons is better than 2 monsters I think! 0 Share this post Link to post
Shadow Hog Posted November 28, 2012 Pistol and fist means no other weapons can be placed on the map! (But I'm going to assume you mean two weapons other than the starting ones...) 0 Share this post Link to post
Phobus Posted November 28, 2012 j4rio said:I thought 2 monsters would work well enough if it was the only restriction. 2048 kinda sounds like regular short map rather than serious restriction. I agree with you on both of these. In fact, after reading this thread and seeing all of these limit ideas, I think me making a small map set using the various limits might be in order, as a pure "just for fun" exercise. Katamori said:LOL 2 weapons is better than 2 monsters I think! I've given limiting weapons a go once* or twice** (maybe*** more****). It's kind of fun as a mapper to balance encounters for your two choices! You'd need to kill the player between maps or use scripting to enforce having only certain weapons though. *Scars of the Wounded Prey (chaingun and rocket launcher, with a secret plasma gun) **Justice - Infernal Mechanics (scythe weapon [with powerful combos and an alt-fire "light beam"] and rocket launcher, with a secret Serious Bomb) ***Tiny Pack 1: Tiny Chances of Survival (fist [berserk if you can find it] and shotgun for 5 tiny levels) ****White Light: 2010 Edition (shotgun and aforementioned scythe) (All ZDoom) 0 Share this post Link to post
Russell_P Posted November 29, 2012 I'm currently working on a 1024 map for GZDoom that is confined to 1024 on the X and Y axis but just goes up and up and up on the Z axiz. It's a complete pain in the arse keeping track of all the reference sectors to be honest. So what about a GZDoom (or ZDoom) megawad called 1024 Cubed, where the limit is 1024x1024x1024 ? 0 Share this post Link to post
ArmouredBlood Posted December 6, 2012 I like 2 monsters and 1024^2, a little iffy on texture/flat limits. A mix of the two sounds a bit too restrictive to me, but I haven't made either before. 0 Share this post Link to post