Antroid Posted December 23, 2012 Memfis said:I don't know where you got the impression that I want to conform to the norm or something like that. I just think sometimes that maybe I should socialize a bit because people seem to be interesting species, and they probably can give me a lot more than games or my other activities. Eh, it wasn't aimed at your case directly, just that kind of sentiment. If you genuinely feel that whatever you enjoy starts seeming stupid, more power and a good luck wish to you, don't misunderstand! Often though people really enjoy something, but the societal norms keep chipping away at their enjoyment because whatever they do isn't deemed worty or serious enough. That sort of situation annoys me. :\ 0 Share this post Link to post
cannonball Posted December 23, 2012 j4rio said:Be even more unproductive than I'm now (not sure if possible). Your aim should be to make a map which is even more insane than okuplok's map which is insane compared to holy hell :P 0 Share this post Link to post
j4rio Posted December 23, 2012 Me making any halfdecent map from scratch would be a huge achievement in itself. 0 Share this post Link to post
40oz Posted December 24, 2012 Figure out how I can utilize my time even more wisely. I often spend hours with doom and have no finished products as a result. Figure out a mapping process that's even faster and more efficient so I can complete maps more often. Concentrate on making more smaller releases instead of giant ones that get too overwhelming to work on on my own. Consider the possibility of finding and forming a bond with a "mapping partner" that I can talk exclusively about doom with. Recognize that user feedback is way more important than I spent the past 6 months believing. 0 Share this post Link to post
Aldaraia Posted December 24, 2012 Play exclusively on UV, with no saves/autosaves; the other difficulties will no longer exist as anything. First megawads to venture through are HR and AV. EDIT: I would really like to finish the mapset I had planned out for Doom 64 EX. 0 Share this post Link to post
Obsidian Posted December 24, 2012 Actually start working on the ideas I've got in my head. I've had them for ages, I just can't be arsed making them. X-D 0 Share this post Link to post
Moustachio Posted December 24, 2012 Finish Interception. After that, finish Interception: Part II. 0 Share this post Link to post
DeathevokatioN Posted December 24, 2012 Finish a few maps for RoD, and finish my contribution for Necromantic Thirst. Get hold of a physical copy of the Depths of Doom Trilogy. 0 Share this post Link to post
franckFRAG Posted December 24, 2012 Release Cybernity. Release Swift Death. Finish my BTSX's map, (for January of course :P ). Make my map for Interception: part II. Edit, Oh and of course, to finish my Necromantic Thirst's maps, as DeathevokatioN, I hope that this megawad will eventually to release one day! 0 Share this post Link to post
kmxexii Posted December 24, 2012 Finish playing the 2012 Cacoward nominees Play the 1999/2000 Top 10 WADs Keep somewhat current with the 2013 Cacoward hopefuls Bug guys like Snakes and the Necromantic team to finish their super-cool megaWADs 0 Share this post Link to post
Clonehunter Posted December 24, 2012 I hope to release a map or two this year. That's my resolution. 0 Share this post Link to post
Kaiser Posted December 24, 2012 My Doom year resolution is to start making more maps for Doom like I used to, and focus more on Doom64EX support. 0 Share this post Link to post
Avoozl Posted December 24, 2012 Kaiser said:My Doom year resolution is to start making more maps for Doom like I used toThat reminds me, what happened to those Hexen maps and hub you were working on, are you still planing to work on them? 0 Share this post Link to post
Acid Posted December 24, 2012 Half-finish Remnant. Finish Panophobia map. Finish secret mod. Learn to draw. Learning the art of speedmap wouldn't be bad either. 0 Share this post Link to post
Devalaous Posted December 24, 2012 Play and finish Doom 64, either when 64EX's 360 controller support on Windows 7 works, or when I just use Xpadder instead. Play and complete HacX 1.2 Complete Strife. Complete Hexen, then Deathkings of the Dark Citadel Complete Episodes 3 to 5 of Heretic Complete Doom 3 BFG Edition in full, along with Doom Classic Complete. That means completing Doom 1 2 and NRFTL twice on PS3 Play Xaser's lost episode based on the alpha and PSX Doom after procrastinating for too long Complete the commercial Doom mods (Hell to Pay, Perdition's Gate, Lost Episodes) Complete the new version of the PSX Doom TC Possibly finish Alien Vendetta this year Test more TNT2 maps and hopefully find worthwhile feedback for the mappers 0 Share this post Link to post
esselfortium Posted December 24, 2012 Finish Back to Saturn X, make more Doom II The Way Id Did maps, spend more time with TSoZD. 0 Share this post Link to post
Avoozl Posted December 24, 2012 Ragnor said:when 64EX's 360 controller support on Windows 7 worksWell the 360 controller works with Doom64EX on my windows 7 pc so I don't see why you can't get it to work. 0 Share this post Link to post
Revved Posted December 24, 2012 I hope to make demos more consistently throughout this new year, unlike now when I burned out near the end. I also hope to finish some long overdue COMPET-N projects. 0 Share this post Link to post
valkiriforce Posted December 24, 2012 Memfis said:Stop wasting my life on stupid games, get a girlfriend, etc? I tried that WAD once; it was a little iffy but I think they could really benefit if they make it limit-removing. 0 Share this post Link to post
Dragonsbrethren Posted December 24, 2012 I want to finally complete something for Doom 64, even if it's just ports of my older work. 0 Share this post Link to post
Springy Posted December 25, 2012 Damn, two more things occurred to me for Doom year resolutions. 1: Finish my Strife map then from this learn to make hubs and iprove upon my ACS (I only know how to do reflective floors and text). 2: Make sense of goddamn coding so I can start my source port. 0 Share this post Link to post
Kaiser Posted December 25, 2012 Avoozl said:That reminds me, what happened to those Hexen maps and hub you were working on, are you still planing to work on them? I still intend on working on it and it will be one of my primary projects that I will focus on next year. Though I do plan on down-scoping some things. 0 Share this post Link to post
Aouzy Posted December 25, 2012 Make a monster from scratch (With the help of the Zdoom wiki of course.) 0 Share this post Link to post
Avoozl Posted December 26, 2012 Well I guess I do have a few DYRs I want to do: 1. Make and complete my first DooM map. 2. Make my own map for DooM64EX or the PSXFINALDOOMTC. 3. Try my hand at making a map for Shadow Warrior. 0 Share this post Link to post
Pirx Posted December 26, 2012 play a bit more. when i get home tired, i don't feel much like playing, rather watch other play (demos). okuplok's map? link? 0 Share this post Link to post
Captain Ventris Posted December 26, 2012 Keep up to date on Cacoward Nominees, and continue to work on and improve my mod, Doomvengers. I would LIKE to have at least the third Module out this year. 0 Share this post Link to post
Bucket Posted December 26, 2012 Bucket DM 2 is almost finished anyway, so... that. 0 Share this post Link to post
ArmouredBlood Posted December 26, 2012 Make some maps for NGmvmt2. I did not start off on the right type of map when starting it ... 0 Share this post Link to post