Reinchard666 Posted December 1, 2012 No, I noticed that too. Here's new version: Nomad: I know, that version of step1 is terrible. DooM_RO: Sorry, I forgot to answer before. So I don't think that high resolution textures make more squareness feeling in game. This is issue of resolution itself. Most people who use the limit-removing ports probably plays in resolution higher then original 320x200. About the levels which can be made especially for this texture pack - I don't know, maybe if someone else are interest, but I don't have much time. 0 Share this post Link to post
DooM_RO Posted December 1, 2012 It looks great!Keep up the good work. I have another question: Since Doom 4 is probably coming out in 2013-2014, will you give us permission to use these textures for Doom 4 and 3 maps? If so, then the 3D meshes would also come in handy! About the levels: I understand that you don't have time but how about starting a thread for potential mappers in the WADs section? 0 Share this post Link to post
Enjay Posted December 1, 2012 Reinchard666 said:Here's new version: Much better. :) 0 Share this post Link to post
Flynn Taggart Posted December 3, 2012 Great METAL1. I have noticed something about BROWN144 during a run-through of E1M4. The original BROWN144 looks identical to the bottom portion of BROWN96 (but with the white streaks of course). Here is a GIF demonstrating what I'm talking about. (BROWN96 on the sides, BROWN144 in the middle) (Don't mind the flashing lights. That's due to QEffects Bloom plugin) BTW I made a color corrected version of STONE. (no light pink streaks) 0 Share this post Link to post
Reinchard666 Posted December 4, 2012 This image links don't work. Try imgur. 0 Share this post Link to post
Reinchard666 Posted December 4, 2012 Thanks, I use the new stone as a official version. Brown textures need some correct, thanks for tip. 0 Share this post Link to post
qoncept Posted December 19, 2012 The demo file link is broken. Bummer :( 0 Share this post Link to post
Pottus Posted December 19, 2012 The reflection effects on FLOOR5_1 look pretty crappy you should re-do that or touch it up. 0 Share this post Link to post
Reinchard666 Posted December 19, 2012 qoncept said:The demo file link is broken. Bummer :( http://speedy.sh/5R2dq/R-Textures.zip 0 Share this post Link to post
DoomQuaker Posted December 19, 2012 Flynn Taggart said:Great METAL1. I have noticed something about BROWN144 during a run-through of E1M4. The original BROWN144 looks identical to the bottom portion of BROWN96 (but with the white streaks of course). Here is a GIF demonstrating what I'm talking about. (BROWN96 on the sides, BROWN144 in the middle) (Don't mind the flashing lights. That's due to QEffects Bloom plugin) BTW I made a color corrected version of STONE. (no light pink streaks) That plugin is for Jdoom or GZDoom? Where I can find it? 0 Share this post Link to post
Enjay Posted December 19, 2012 It's available for any OpenGL game - if you tweak the ini yourself. It comes with preset values for Doomsday. http://code.google.com/p/qeffects-gl/ This thread may be of use to you http://forum.zdoom.org/viewtopic.php?f=4&t=34585 0 Share this post Link to post
DoomQuaker Posted December 20, 2012 Enjay said:It's available for any OpenGL game - if you tweak the ini yourself. It comes with preset values for Doomsday. http://code.google.com/p/qeffects-gl/ This thread may be of use to you http://forum.zdoom.org/viewtopic.php?f=4&t=34585 Very thanks! ;) 0 Share this post Link to post
Nomad Posted December 31, 2012 Sorry for useless bump, but just curious if there's been any new stuff lately! 0 Share this post Link to post
Reinchard666 Posted December 31, 2012 Currently I'm not working on anything new (I have a break and I'm working on some 3d project). Most of my textures is now in dhtp. I plan to return to the project for about two months. 0 Share this post Link to post
Flynn Taggart Posted January 1, 2013 That's great news to hear you haven't given up on this. I am looking forward to more of your work in the new year. 0 Share this post Link to post
Reinchard666 Posted January 20, 2013 Today I'm start working on panel textures. Here is work versions of Panel4 and Panel5 (not tiled): 0 Share this post Link to post
Reisal Posted January 20, 2013 I like the way the picture looks like it was painted on a canvas. Also, do you have a link to the latest DHTP that your textures are used in? Particularly one if compatible with Zandronum (Skulltag's successor) 0 Share this post Link to post
Reinchard666 Posted January 20, 2013 http://dhtp.freelanzer.com/?page_id=17 I think that version for GZDoom will be compatible with Zandronum, but maybe I'm wrong... 0 Share this post Link to post
qoncept Posted January 21, 2013 Mr. Chris said:I like the way the picture looks like it was painted on a canvas. Also, do you have a link to the latest DHTP that your textures are used in? Particularly one if compatible with Zandronum (Skulltag's successor) You can just extract them to the same folders as zdoom. 0 Share this post Link to post
Flynn Taggart Posted January 21, 2013 I may be wrong. But the Panel texture with the painting looks brighter than the regular Panel texture. Might cause some inconsistency. 0 Share this post Link to post
Reinchard666 Posted January 21, 2013 They are that same. This is only work version and I need to fine-tune a few things. Here's new Panel5: and Panel1: 0 Share this post Link to post
CorSair Posted January 21, 2013 Damn, how good that looks. Panel5 painting looks like real. 0 Share this post Link to post
Enjay Posted January 21, 2013 Although the cracked, distressed-looking painting is a cool and realistic effect, I personally like being able to see the detail of the picture a bit more clearly. After all those years of squinting at it trying to figure out exactly what it is (helped more recently by seeing the original Shadowcaster texture) I just like being able to see it properly. The green in the PANEL1 looks a bit vibrant to me. It also looks like the panel frames are a bit big when compared to the original in the shrunken down version. 0 Share this post Link to post
qoncept Posted January 21, 2013 Enjay said:Although the cracked, distressed-looking painting is a cool and realistic effect, I personally like being able to see the detail of the picture a bit more clearly. After all those years of squinting at it trying to figure out exactly what it is (helped more recently by seeing the original Shadowcaster texture) I just like being able to see it properly. I agree with that. I hate to offer any criticism, even productive since the textures are so amazing already. A bit of aging/weathering is good but I'd like to see the painting. Also, with the canvas filter, it looks like the painting is the size of a postage stamp. As neat as the effect is, I think making it to scale would make the effect invisible. 0 Share this post Link to post
Reinchard666 Posted January 23, 2013 I will try to do something with this picture. I have some ideas, but I don't know if I can do this properly. The first thing that should be clarified is what exactly is on that picture? Some time ago I think there is some kind of greek god, but when I saw shield on his arm I realize that must be knight in armor. But then I look at colors and green stains and now I think ther is a stone statue. Maybe someone from the community can paint this? In meantime I'm working on Panbook. Wood color is not finished, colors of books that same. This is what I have for now: And 3d view: 0 Share this post Link to post
kristus Posted January 23, 2013 I'm pretty sure someone posted the reference art for that picture before. 0 Share this post Link to post
Reinchard666 Posted January 23, 2013 Only texture from Shadowcaster - thats what I use in my texture. http://www.doomworld.com/vb/doom-general/57270-things-about-doom-you-just-found-out/25/ 0 Share this post Link to post