Obsidian Posted January 19, 2013 http://www.mediafire.com/?h1jjx17eny91v1v Name: Psychosis 1024 Source Port: Boom Time taken: 3 weeks Description: Most scary maps are made in ZDoom, right? This is my attempt at making a decent scary Boom map, complete with creepy music and DeHackEd monstrosities. No screamers though, don't worry. :) I want to get some opinions on it before I upload it to IdGames. Thoughts? 0 Share this post Link to post
General Rainbow Bacon Posted January 19, 2013 Thought: createPatch: Unknown patch format FATTT0 0 Share this post Link to post
Obsidian Posted January 19, 2013 General Rainbow Bacon said:Thought: createPatch: Unknown patch format FATTT0 ARGH! One moment please. //_- 0 Share this post Link to post
Obsidian Posted January 19, 2013 Thought so...I left some sprites in PNG format by accident. Try it now. 0 Share this post Link to post
Ribbiks Posted January 19, 2013 I can't for the life of me figure out how to get the yellow key -.-. is this cl9? I might be playing on wrong complevel 0 Share this post Link to post
Obsidian Posted January 19, 2013 Ribbiks said:I can't for the life of me figure out how to get the yellow key -.-. is this cl9? I might be playing on wrong complevel Press the button in the key room and go back upstairs. :) 0 Share this post Link to post
Memfis Posted January 19, 2013 Heh, Ultima Online music. Not creepy for me, just annoying because it plays when you die in that game. :p The map was cool but when I died I didn't want to restart because that would kind of ruin the horror mood (not scary anymore if you can revive). Ammo was a bit low maybe. fda 0 Share this post Link to post
mouldy Posted January 19, 2013 That was an interesting map, I liked the transformations and atmosphere, the look of it reminded me of the original splatterhouse. Could have done with a bit more elbow room maybe, I find that the impact of the surroundings is depleted when you are forever bumping into them. As far as being creepy/scary, I think anticipation and build-up plays a big part. The first room was a cool example of that, however I ended up seeing quite a lot of that first room. I started on UV and found those fast moving white things were pretty deadly, and what with the lack of ammo and health I ended up dying loads, so it soon became frustrating and familiar rather than unknown and creepy. Should have started on HMP I guess. 0 Share this post Link to post
Cacowad Posted January 19, 2013 not as scary as unforgiving, enemys does a lot of damage, however it is a good map, you could have made the first room a lot more scary. loved the wall teared apart from one hit. 0 Share this post Link to post
Katamori Posted January 19, 2013 I wouldn't say it scary. I may try it at night... But the atmosphere and the ideas are so f@ckin' awesome! I'll make a video about it as far as I can.=) 0 Share this post Link to post
gggmork Posted January 19, 2013 Good atmosphere, everything is a cohesive scary theme.. then again all of doom is usually a scary theme. The confined movement kinda fit the theme somehow. Somehow the red key didn't appear in this demo, though it usually did: http://filesmelt.com/dl/psychosis_1024-1-noRedKey-ggg.lmp 0 Share this post Link to post