Walter confetti Posted January 29, 2013 cool, it's a remake of the one you posted ages ago or is a brand new map? 0 Share this post Link to post
Cell Posted January 29, 2013 franckFRAG said:A second Bellatrix's map, that I'm going to decide me to release... Oh yeah! 0 Share this post Link to post
franckFRAG Posted January 29, 2013 walter confalonieri said:cool, it's a remake of the one you posted ages ago or is a brand new map? It's a brand new map :) It is true that this map looks like enormously (see too much) to first Bellatrix's map. The layout is finished, but I am not satisfied for the moment of the gameplay. 0 Share this post Link to post
Cell Posted January 29, 2013 franckFRAG said:It's a brand new map :) It is true that this map looks like enormously (see too much) to first Bellatrix's map. The layout is finished, but I am not satisfied for the moment of the gameplay. Whatever. Keep it up! 0 Share this post Link to post
Egregor Posted January 31, 2013 Photos of my 3rd level release, Carnage Canyon: 0 Share this post Link to post
Sporku Posted January 31, 2013 Egregor: Those pictures are... AMAZING. Do want! 0 Share this post Link to post
Remiel Posted January 31, 2013 I was very bored. https://sites.google.com/site/mikahashi/autism.gif 0 Share this post Link to post
Cell Posted January 31, 2013 Remiel said:I was very bored. https://sites.google.com/site/mikahashi/autism.gif Clever ;) 0 Share this post Link to post
Springy Posted January 31, 2013 First of all, Primeval and Egregor fantastic shots. I did some more work on my old duel map today just my motivation and lack of imagination these days are getting the best of me. http://img13.imageshack.us/img13/5416/screenshotdoom201301312.png Ceiling still needs work and may get rid of that column, I also need to finish outside area and then put all the weapons in. 0 Share this post Link to post
Cell Posted February 1, 2013 Springy said:First of all, Primeval and Egregor fantastic shots. Secondly, seconded. 0 Share this post Link to post
Tristan Posted February 1, 2013 Started my Gothic UDMF attempt again. It's just a bit big and empty for my liking. and a clickable thumbnail below: 0 Share this post Link to post
schwerpunk Posted February 1, 2013 Eris: I love your screenshots (and work). I'm using the green grates as my wallpaper now. Anyway, if you feel like it's too empty (remember, monsters will fill it up a bit), maybe put in some more ceiling detail, or bring down elements of the ceiling? That kind of thing. Maybe find some nice marble statue 'Things.' I'm assuming you're talking primarily about the room in your third screenie. 0 Share this post Link to post
Tristan Posted February 1, 2013 schwerpunk said:Eris: I love your screenshots (and work). I'm using the green grates as my wallpaper now. Anyway, if you feel like it's too empty (remember, monsters will fill it up a bit), maybe put in some more ceiling detail, or bring down elements of the ceiling? That kind of thing. Maybe find some nice marble statue 'Things.' I'm assuming you're talking primarily about the room in your third screenie. Wow. Thank you! :P I was referring to the third screenshot yes, as it was the first I uploaded, but the other 2 screenshots are connected to that large hallway. I think Stone Imps and other stone things would fit perfectly, but SiteAdvisor shits itself at the mention of Realm667 >:@ 0 Share this post Link to post
Avoozl Posted February 2, 2013 I prefer the version of purple with the more blueish shade. 0 Share this post Link to post
45th Parrallel Posted February 2, 2013 Bloom3 http://i.imgur.com/fRcTQpN.jpg 0 Share this post Link to post
Platinum Shell Posted February 2, 2013 I see what you did there. You clever, clever bastard. ArchFiend fire just chilling out. 0 Share this post Link to post
Du Mhan Yhu Posted February 2, 2013 http://i1259.photobucket.com/albums/ii549/dia1233/mapz_zps9d8d40f6.png http://img542.imageshack.us/img542/7064/screenshotdoom201302020.png http://i1259.photobucket.com/albums/ii549/dia1233/Screenshot_Doom_20130201_222456_zpsdec22ea4.png http://i1259.photobucket.com/albums/ii549/dia1233/Screenshot_Doom_20130201_222348_zps4ad1570e.png http://i1259.photobucket.com/albums/ii549/dia1233/Screenshot_Doom_20130201_222331_zpsc6c0490a.png Slaughter map I'm working on. 0 Share this post Link to post
Cell Posted February 2, 2013 Ribbiks said:same purple time, same purple place Pur(pl)e awesomeness! (Y) 0 Share this post Link to post
Tristan Posted February 2, 2013 Continuing from yesterday. Still needs ground detail, fog might be a bit thick: 0 Share this post Link to post
LigH Posted February 2, 2013 @ Du Mhan Yhu: Epic when ready. Don't miss to announce! __ @ Cell: (Y) = female hips ;-D And some music for the purple level: (ot+>) Purple Rain 0 Share this post Link to post
Mechadon Posted February 2, 2013 I posted some miscellaneous Supplice screenshots on Google+...but of course no one is going to see them there :P. I've been working on the dehacked after escalating the project from pure Boom to MBF. That gave me a crapload of new frames and codepointers to play with. It was pretty fun messing with those new features, especially the RandomJump one. I updated the console font yesterday. You can compare it against the old font in the shot on the left with the updated one on the right. My first attempt was kind of hard to read in the console, so I updated it to match how the regular console font looks (shading and drop-shadow). 0 Share this post Link to post
LigH Posted February 2, 2013 Pretty pretty ... :-D Especially the left sky is interesting, somehow reminds me on the StarTrek nexus string. 0 Share this post Link to post
Cell Posted February 2, 2013 LigH said:@ Cell: (Y) = female hips ;-D Try how a downward "Y" looks like! ;) 0 Share this post Link to post
Memfis Posted February 2, 2013 One problem with very non-linear maps is that the player might miss some important items and get into trouble. So I made a few crappy "LOOK AT ME" signs to minimize that chance. 0 Share this post Link to post
Cell Posted February 2, 2013 Memfis said:One problem with very non-linear maps is that the player might miss some important items and get into trouble. So I made a few crappy "LOOK AT ME" signs to minimize that chance. They look funny, indeed :D Sometimes tricky mappers just put a window through which the important thing (not only keys!) is visible and just gives itself to the player. 0 Share this post Link to post
Obsidian Posted February 2, 2013 Mechadon said:[awesome pics] 8-0 Gimme, GIMME, GIMME! 0 Share this post Link to post
Memfis Posted February 3, 2013 Cell: here is a more serious attempt edit: oh wait, it should say just "armor" I guess? armory is something different apparently. 0 Share this post Link to post