Megalyth Posted February 7, 2013 This is some kind of pumping station map I made some time last year. It was supposed to be part of a small episode I was working on that will probably not happen any time soon. I don't even know what to call it. A pretty fun little map with a variety of environments and challenges. It's vanilla compatible and runs on Doom2 map01. The music is from the level 3 boss of Ranger-X (midi sequenced by Joo "Johnnyz" Buaes), for any interested. Ranger-X had some of my absolute favorite Genesis-era music, and it fits this map very well IMO. Linky Some screens: 0 Share this post Link to post
Hellbent Posted February 7, 2013 This is a fine effort. Thanks! Very nice. Perhaps even better than a certain little french girl's work. 0 Share this post Link to post
Obsidian Posted February 7, 2013 Hellbent said:This is a fine effort. Thanks! Very nice. Perhaps even better than a certain little french girl's work. [JackSparrow]"Oh, shut it!"[/JackSparrow] I died just before I got the red key. It's a nice map, definitely worth using in a megawad or some such. :) 0 Share this post Link to post
Memfis Posted February 7, 2013 FDA. I really liked it, relaxing and fun. minor bug 0 Share this post Link to post
Megalyth Posted February 7, 2013 Memfis said:FDANice run. Thanks for recording that, it's cool to see how much differently other players tackle obstacles. When the only person that's really play-tested your own maps is yourself, you tend to get locked into a play pattern, where you almost expect other people to play the map the same way you do. I tried to avoid that with some interesting traps and a bit of openness, but naturally, improvements can always be made. I'll fix that flying stimpack (and a few other minor things that I've noticed) and upload a new version at some point. 0 Share this post Link to post
mouldy Posted February 7, 2013 nice map, here's a blind playthrough: http://www.mediafire.com/?f1l32r9jkoql6fk There were some nailbiting moments, in particular dancing with 2 revs and then later on with the 2 archies. All the while I was very low on ammo, though I'm a bit fuzzy with the mouse on prboom so I end up shooting the walls a lot. For some reason I got a bit lost after the yellow key, thats just me being a spazz. 0 Share this post Link to post
Megalyth Posted February 8, 2013 mouldy said:blind playthroughGood job with those revenants, I thought you were going to kick the bucket there. You were exceptionally low on ammo the entire time, something I haven't seen yet in this map. Great job surviving that setup. Thanks for the FDAs, guys. 0 Share this post Link to post
Ribbiks Posted February 8, 2013 great map! very fun to play. though I thought it was a bit easy. here's another fda to throw on the pile. I appreciate traps that give you adequate space to move around whenever new monsters are revealed. ammo balance was near perfect. a bit too much health, though it's often better to err on slight over-supply anyways. good music choice too. make more 0 Share this post Link to post