Cell Posted February 3, 2013 joe-ilya said:30 has a random line I was always wondering what the Hell (pun intent) it does there. For MAP19, I've finally found out what the button near the blue skull would do if the FLAT23 sector was actually designed in a better way. 0 Share this post Link to post
Gez Posted February 4, 2013 Hellbent said:<pic of adding all numbers together> Mind = blown sum of integers from 1 to n is equal to (n+1)(n/2). Gauss said so. So you could have just done 37x18. 0 Share this post Link to post
Cell Posted February 4, 2013 Gez said:So you could have just done 37x18. And since you know that 3x37 equals 111, everything comes clear. 0 Share this post Link to post
scifista42 Posted February 5, 2013 I recently found out that Zandronum, surprisingly, supports translucent 3D floors in software renderer! WOOOW! I haven't even dreamed about that, now it opens such a great new possibilities for mappers... :D 0 Share this post Link to post
Archy Posted February 6, 2013 ASD said: Some freaky stuff I decided to make of E2M4's sector 20. Has anyone else thought like this when played this part of the map? Real interesting, didn't know that the DOOM engine could do this... 0 Share this post Link to post
qoncept Posted February 6, 2013 Archy said:Real interesting, didn't know that the DOOM engine could do this... WTF is that? 0 Share this post Link to post
Cell Posted February 6, 2013 0:55 - shit my pants. Anyway, since when is there a backpack in the corner of the red room? 0 Share this post Link to post
ASD Posted February 6, 2013 Archy said:Real interesting, didn't know that the DOOM engine could do this... Spoiler Multiplayer. My friend controlled the second player so all he had to do was to sneak behind me. And yeah, that backpack revealed it. Creating a player sprite for a one sided texture would've been an another but more troublesome method. 0 Share this post Link to post
Devalaous Posted February 7, 2013 I found out the Master Level's teeth.wad atually means T.E.E.T.H, ie The Express Elevator to Hell. Yes this is amazingly obvious, but ive always thought it was randomly named after actual teeth >_> I facepalmed HARD. 0 Share this post Link to post
Archy Posted February 7, 2013 ASD said: Spoiler Multiplayer. My friend controlled the second player so all he had to do was to sneak behind me. And yeah, that backpack revealed it. Explains the lack of HUD... ASD said:Creating a player sprite for a one sided texture would've been an another but more troublesome method. Wouldn't just copying the front view to all eight sides do the trick? Or you could DeHack the SS soldier. 0 Share this post Link to post
DoomCollector Posted February 10, 2013 The Swedish Doom Sega 32x instructions are pretty funny. They took some liberties with the translation. Restricted flicks -> children's shows (intro) Hey, Not Too Rough -> Handle With Care Hurt Me Plenty -> Whip Me Hard (!!) Super adrenaline rush -> super adrenaline shock (Berserk description) Invulnerability artifact -> Invulnerability gizmo 0 Share this post Link to post
Tristan Posted February 11, 2013 There's a face, which looks a lot like a Baron/Knight in MARBGRAY I understand it may be hard to see, as it is indeed quite faint, but it is definitely there 0 Share this post Link to post
Platinum Shell Posted February 12, 2013 What I'm seeing looks like the profile of a dude's head with a hairpiece just above his ear, and coming to an upward drift-like point towards the front. 0 Share this post Link to post
schwerpunk Posted February 12, 2013 I see a clown laughing. Laughing at my small cigar. Also, my mother is there. 0 Share this post Link to post
DoomCollector Posted February 12, 2013 I've always thought Valles Marineris looks like a Cyberdemon with one arm to the right and with his guts smeared in a horizontal line and his leg having been blown off any lying above him with the hoof pointing to the left. Like Cyberdemon roadkill. http://upload.wikimedia.org/wikipedia/commons/5/56/Mars_Valles_Marineris.jpeg 0 Share this post Link to post
Cell Posted February 13, 2013 Let it be introduced to Brutal DooM, maybe they'll be making an effect like that. 0 Share this post Link to post
BaronOfStuff Posted February 14, 2013 Ribbiks said:just noticed doomguy is left-handed Ambidextrous. Punches and fires the Pistol with his left hand, but the Shotgun/SSG and Plasma Rifle are fired with the right. 0 Share this post Link to post
Gez Posted February 14, 2013 Gez said, long ago: I remember reading someone (on the ZDoom forum I think) explaining that Doom Guy's handling of the various weapons was consistent with what someone who is a cross-dominant lefty would do; favoring his left hand for the small pistol which can be held in front of him anyway, but otherwise favoring his right eye for all the long weapons. For reference, the ZDoom thread. 0 Share this post Link to post
Cell Posted February 14, 2013 BaronOfStuff said:Ambidextrous. Punches and fires the Pistol with his left hand, but the Shotgun/SSG and Plasma Rifle are fired with the right. Extra advantage for the Marine. 0 Share this post Link to post
CRAZY_ENZO Posted February 15, 2013 Huh. I'm right-handed but left-eyed, just the opposite. I also aim much better with a rifle if I hold it left-handed. 0 Share this post Link to post
Hellbent Posted February 15, 2013 AlexMax said:Blood splat sprites scale depending on how much each shot did. 0 Share this post Link to post
schwerpunk Posted February 16, 2013 Haven't you ever seen Top Gun, Cell? EDIT: looked for a video, but couldn't find one. Maybe it's some other movie where the pilot has to train in order to become proficient with his non-dominant eye. 0 Share this post Link to post
Cell Posted February 16, 2013 schwerpunk said:Haven't you ever seen Top Gun, Cell? That will be the next thing about Doom I'll have just found out. 0 Share this post Link to post
LigH Posted February 16, 2013 Ah, no, it was Fire Birds. I remember now a scene in a helicopter, where a co-pilot could not get real landscape and computer visuals in sync. 0 Share this post Link to post
Tristan Posted February 20, 2013 Just found this secret in Z1M5 of KDiZD. Hello Tormentor667 0 Share this post Link to post