pablogener Posted April 2, 2013 Ok, if anyone is willing to help and collaborate on this, I'll be so happy. Here's what I want to do: I want the player to flip a switch, and that would get a 'Scripted marine' to walk to a point, once he gets there, he just stops and STAYS THERE AND DOES NOTHING ELSE. just can't get that done. I got a 'test' map, to be used as proving grounds. https://docs.google.com/file/d/0Bzc6MWmAB9KbZmlxZElrZWVGdnM/edit?usp=sharing so far what I can do is make the monster move to that 'path node' and from then on he just wanders off...!!! aaaaaaarrgh!! ya'know... I want him to just stay put there. so if anyone gets this right, it'll be much helpful if they told me how. thanks a lot for your time and interest in this. ps: I should start creditting ppl that helped me once I get all this stuff in my wads. 0 Share this post Link to post
gggmork Posted April 2, 2013 what's a scripted marine, like a normal monster that attacks and stuff? it needs a tid, if its a player-ish thing, it needs a player tid, and I think an enter script is the only way to give a player a tid: http://zdoom.org/wiki/Assigning_TIDs_to_Players If its a monster, give it a tid when u spawn it, or manually give it a tid in doombuilder. u can deactivate it completely: http://zdoom.org/wiki/Thing_Deactivate You can stop it: http://zdoom.org/wiki/Thing_Stop I suspect its a monster so will be walking around and stuff after the stop, so maybe put the stop in a while loop to constantly stop it: while(1) { thing_stop(bla); delay(1); } 0 Share this post Link to post
Blue Shadow Posted April 2, 2013 gggmork said:what's a scripted marine, like a normal monster that attacks and stuff? http://zdoom.org/wiki/Classes:ScriptedMarine 0 Share this post Link to post