Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Sign in to follow this  
Quasar

Gamepad progress

Recommended Posts

Support is currently going in for XInput devices, in addition to the DirectInput support that already exists through SDL.

Along with addition of XInput support, I will be extending supported buttons to 16, supported axes to 8 with ability to use them for controlling extended forms of movement (look up/down, flight, etc) in addition to moving the player, and full support for analog input on every axis, including the ability to move the player at a speed corresponding to the degree of stick movement.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
×