Quasar Posted April 3, 2013 Support is currently going in for XInput devices, in addition to the DirectInput support that already exists through SDL. Along with addition of XInput support, I will be extending supported buttons to 16, supported axes to 8 with ability to use them for controlling extended forms of movement (look up/down, flight, etc) in addition to moving the player, and full support for analog input on every axis, including the ability to move the player at a speed corresponding to the degree of stick movement. 0 Share this post Link to post
Csonicgo Posted April 4, 2013 I can't wait to fix that weird text layout. GOOD WORK QUASAR I'll try my sidewinder on it. 0 Share this post Link to post