Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
pablogener

ACS: Use more than one special

Recommended Posts

I read somewhere that with ACS you can use more than one special on a sidedef. is that true? if so, how would I do this?
Thanks in advance for any help.

ps: I need to make a wall transluscent and scroll the texture

Share this post


Link to post


#include "zcommon.acs"

script 1 open
{
    // 208:TranslucentLine (lineid, amount, additive, moreflags);
    // 221:Scroll_Texture_Both (lineid, left, right, down, up);

    TranslucentLine ( 10, 128, 0 );
    Scroll_Texture_Both ( 10, 50, 0, 0, 0 );
}
Result:

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×