Dagger147 Posted June 15, 2013 This has probably been asked a million times, but I haven't found anything specific in my search. I have a rail on a 3D floor. If I set the linedef as impassable, the player is unable to walk under the 3D floor where the linedef is located. The 3D floor is raised up quite a bit, and I don't want the player to fall off. Is there a trick that I can do that will allow me to set the impassable flag and still allow the player to walk underneath the 3D floor? Here's an image that may assist: 0 Share this post Link to post
Gez Posted June 15, 2013 Use a 3D middle texture; it's the simplest method. 0 Share this post Link to post
Dagger147 Posted June 15, 2013 Gez said:Use a 3D middle texture; it's the simplest method. I'm using GZDoom Builder, but don't see that flag anywhere. 0 Share this post Link to post
Graf Zahl Posted June 15, 2013 If you don't use UDMF you have to set it with the Line_SetIdentification special. 0 Share this post Link to post
Dagger147 Posted June 15, 2013 Graf Zahl said:If you don't use UDMF you have to set it with the Line_SetIdentification special. It is in UDMF. 0 Share this post Link to post
Gez Posted June 15, 2013 It is there, but with a different name in the configuration file: linedefflags_udmf { monsteractivate = "Monster activates"; blockeverything = "Block everything"; blockplayers = "Block players"; blockfloaters = "Block floating"; translucent = "Translucent"; jumpover = "Jump-over railing"; zoneboundary = "Sound zone boundary"; clipmidtex = "Clip middle texture"; wrapmidtex = "Wrap middle texture"; midtex3d = "Walkable middle texture"; blockprojectiles = "Block projectiles"; blockuse = "Block use actions"; blocksight = "Block monster line of sight"; } So, check "Walkable middle texture". 0 Share this post Link to post
Dagger147 Posted June 15, 2013 Gez said:It is there, but with a different name in the configuration file: linedefflags_udmf { monsteractivate = "Monster activates"; blockeverything = "Block everything"; blockplayers = "Block players"; blockfloaters = "Block floating"; translucent = "Translucent"; jumpover = "Jump-over railing"; zoneboundary = "Sound zone boundary"; clipmidtex = "Clip middle texture"; wrapmidtex = "Wrap middle texture"; midtex3d = "Walkable middle texture"; blockprojectiles = "Block projectiles"; blockuse = "Block use actions"; blocksight = "Block monster line of sight"; } So, check "Walkable middle texture". That was it. Thanks so much for the help. 0 Share this post Link to post