JCD Posted July 1, 2013 I don't know very well make a tasruns, and this run isn't optimized enough ^^ 0 Share this post Link to post
odysseyofnoises Posted July 3, 2013 Is it possible to skip the crushers on e2m4 near the blue key? I've tried it in turbo 255 and can't seem to get it to work... 0 Share this post Link to post
odysseyofnoises Posted July 10, 2013 How do you press the exit switch outside of the map in e2m6? (I'm using it in my -fast run) 0 Share this post Link to post
odysseyofnoises Posted July 14, 2013 Hell Revealed map24 uv-fast in 3:32 INSANE map. archviles blinding me, revenants everywhere, 3 cyberdemons in cage hard to kill, lost souls....hf24x332.zip 0 Share this post Link to post
darkreaver Posted July 14, 2013 Thats some intense shit right there! Now go do it non-TAS ;) 0 Share this post Link to post
odysseyofnoises Posted July 14, 2013 I noticed I missed one rocket near the end shooting some revenants... so I redid that bit, and pushed the time down to 3:29 (replace my old demo with this one for DSDA) EDIT: I noticed I ended with 220 plasma cells, so I will try to cut down even more time by not grabbing the plasma box near the 3 cybers.hf24x329.zip 0 Share this post Link to post
odysseyofnoises Posted July 15, 2013 There we go. 3:28. This is as far as I'm going to TAS my time down lol THIS is the version to upload to DSDA, not either of the 2 previous oneshf24x328.zip 0 Share this post Link to post
4shockblast Posted July 18, 2013 4shockblast said:TNT Map 17 Pacifist in 0:03. Forgot demo.ep17x003.zip 0 Share this post Link to post
odysseyofnoises Posted July 22, 2013 Ultimate doom episode 2 uv-fast in 17:22 [time does not include e2m8] So much berserk punching heh times for this episode: e2m1: 1:15 e2m2: 2:49 e2m3: 1:31 e2m4: 2:51 e2m5: 2:49 e2m9: 0:45 e2m6: 2:50 e2m7: 2:32 e2m8: 0:20 [don't upload to DSDA yet]e2fa1722.zip 0 Share this post Link to post
odysseyofnoises Posted August 1, 2013 All four episodes of ultimate doom uv-fast in under 1 hour in 59:40 (time includes exm8 levels now). individual times are in the text file. [you can upload this one to DSDA since it is finished]doom done 100% fastest.zip 0 Share this post Link to post
vdgg Posted August 6, 2013 Vile Flesh MAP04 UV Max in 1:11vf04x111.zip 0 Share this post Link to post
4shockblast Posted August 8, 2013 Perdition's Gate Map 25 Nomo in 0:05.pd25x005.zip 0 Share this post Link to post
4shockblast Posted August 11, 2013 Perdition's Gate Map 07 Nomo in 0:06, Map 17 Nomo in 0:07.pgtas.zip 0 Share this post Link to post
4shockblast Posted August 15, 2013 Plut said:How can I open a demo in XDRE? File->Load Demo. If you want to load a specific IWAD or PWAD, you have to specify that in the parameters when you open XDRE. 0 Share this post Link to post
Plut Posted August 15, 2013 4shockblast said:File->Load Demo. "I_SignalHandler: Exiting on signal: signal 11" 0 Share this post Link to post
4shockblast Posted August 15, 2013 Plut said:"I_SignalHandler: Exiting on signal: signal 11" It could be a demo with the wrong -complevel. XDRE only supports vanilla. 0 Share this post Link to post
Plut Posted August 15, 2013 It's complevel 9 :). DRE as well don't supports Boom format? 0 Share this post Link to post
4shockblast Posted August 15, 2013 Plut said:It's complevel 9 :). DRE as well don't supports Boom format? Never tried, but I doubt it since XDRE is a modified version of DRE. 0 Share this post Link to post
xepop Posted August 15, 2013 You can try my latest attempt at building something useful but I haven't tested boom formats: http://users.jyu.fi/~jomihaka/xdre/ 4shockblast said:Never tried, but I doubt it since XDRE is a modified version of DRE. Not exactly. And not anymore. 0 Share this post Link to post
4shockblast Posted August 16, 2013 xepop said:You can try my latest attempt at building something useful but I haven't tested boom formats: http://users.jyu.fi/~jomihaka/xdre/ Not exactly. And not anymore. Nice improvement over the version on the DSDA. I tried some things with cl9 on nochance.wad, and it seems like XDRE2 can be used to open a demo already recorded with cl9 (it shows the correct movements), but I can't use it to record a demo (it shows correctly in the editor, but, after I save the demo, it desyncs even if I force the -complevel). 0 Share this post Link to post
4shockblast Posted August 18, 2013 No Chance UV-Max in 8:01.ncx0801.zip 0 Share this post Link to post
Plut Posted August 18, 2013 I loaded demo in XDRE. But as I see, XDRE adds new ticks to the demo. WTF? First beyond real demo is "gb128 sr80 tl87 fw" 0 Share this post Link to post
4shockblast Posted August 18, 2013 Plut said:I loaded demo in XDRE. But as I see, XDRE adds new ticks to the demo. WTF? If you're using old XDRE and the demo was previously recorded with PrBoom+, you will see a bunch of seemingly random tics at the end of the demo. I think (though I'm not sure, since I never fully investigated this) that those tics are the PrBoom+ recording information that is written after the demo recording (if you open a demo file recorded in PrBoom+ as a text document, you could see the -complevel and IWAD/PWAD the demo was recorded on at the end of the textfile), except that this was not a feature in vanilla Doom, and the old XDRE only supports vanilla, so it just converts the words into tics. You may delete those tics, since they are not important to the demo. XDRE2 (I just checked) doesn't add those tics. If some other tics are added to the demo, then I'm not sure why they would be added. 0 Share this post Link to post
Plut Posted August 18, 2013 Another build-demo-noob question: I loaded demo in XDRE 2. But when I switch to other tic, XDRE shows only first tic and nothing more. 0 Share this post Link to post
4shockblast Posted August 18, 2013 Plut said:Another build-demo-noob question: I loaded demo in XDRE 2. But when I switch to other tic, XDRE shows only first tic and nothing more. That seems to be specific to XDRE2. When you click another tic, it doesn't show that tic, and you are still on the first tic. In order to switch tics you either have to increment/decrement (i/j by default) or skip forward/backward a certain number of tics (to skip forward you enter .# (# stands for number of tics you want to skip) and space; backward's the same, except instead of '.' you type ','). These controls can be changed to suit your preferences. Also, when you load XDRE2 without loading a demo, XDRE2 shows a black screen; if you enter any command into it, the black screen will change to the game screen. 0 Share this post Link to post
Plut Posted August 18, 2013 Strange, but no one key doesn't work for me, Options->Set keys doesn't work too. Sorry for so many questions. 0 Share this post Link to post
4shockblast Posted August 18, 2013 Plut said:Strange, but no one key doesn't work for me, Options->Set keys doesn't work too. Sorry for so many questions. Hm... Make sure that you are in the text box in the upper right corner before you enter anything. Also, any command that uses only letters is activated as soon as you enter it; if a command uses a number parameter, though, you have to enter the command, a number after it, and space (i.e. "re20 " turns you left 20 units). Options->Set keys isn't implemented yet, I think. In order to change or view the key commands, you have to go to the AppData folder (C:\Users\yourusername\AppData in Windows 7) - it's a hidden folder, so you have to manually make it visible. I have a folder inside AppData called Roaming (don't know if it's the same for every comp), and, inside it, there's a file called xdre.ini. If you open it in Notepad, you will be able to see different actions you can do in xdre and the keys bound to them. If you change the keys in Notepad and save, xdre will now use the changed keys for the actions. 0 Share this post Link to post