codeslicer Posted January 1, 2014 Inspired by this: http://www.doomworld.com/vb/doom-general/66759-if-you-worked-at-id-and-where-in-charge-of-making-a-new-monster-what-would-it-be/ 0 Share this post Link to post
Gez Posted January 1, 2014 A meme layer, or maybe a bandwagon launcher. It'd be exactly like something else, but as a weapon! 0 Share this post Link to post
purist Posted January 1, 2014 Plasma chainsaw. Uses cells but gibs up close. 0 Share this post Link to post
MFG38 Posted January 1, 2014 A six-barreled rapid fire shotgun. It would be like a chaingun, only it's a shotgun. 0 Share this post Link to post
TheMightyHeracross Posted January 1, 2014 I'd implement that rifle that never got in. Fires an accurate, powerful shot, uses its own ammo pool, and has that bayonet that attacks if the target is in melee range. 0 Share this post Link to post
codeslicer Posted January 1, 2014 TheMightyHeracross said:I'd implement that rifle that never got in. Fires an accurate, powerful shot, uses its own ammo pool, and has that bayonet that attacks if the target is in melee range. I think Brutal Doom added that in 0 Share this post Link to post
scifista42 Posted January 1, 2014 A rifle, to replace pistol. Marine's sprites show him carrying a rifle like the zombieman's one, so it's an obvious choice. It would be stronger than pistol. As well as zombiemen would get stronger at the same time. Possibility of its melee attack doesn't sound bad, too. 0 Share this post Link to post
codeslicer Posted January 1, 2014 scifista42 said:A rifle, to replace pistol. Marine's sprites show him carrying a rifle like the zombieman's one, so it's an obvious choice. It would be stronger than pistol. As well as zombiemen would get stronger at the same time. Possibility of its melee attack doesn't sound bad, too. (See Brutal Doom) 0 Share this post Link to post
BaronOfStuff Posted January 1, 2014 ^ Fuck Brutal Doom. I don't think I'd add a new weapon to be honest. Just give the pistol its own ammotype. 0 Share this post Link to post
Tristan Posted January 1, 2014 BaronOfStuff said:^ Fuck Brutal Doom. Anyway, I'd just replace the SSG with the one from KDiZD. That massively reduced firing speed means no more relying heavily on the SSG. 0 Share this post Link to post
William Blazkowicz Posted January 1, 2014 A laser gun that shoots a laser beam (red glowing ball) and although it would be 1 1/2x stronger than a pistol, the laser would pass through enemies. And the gun would also fire at the same rate as a pistol and use up 10 cells per shot. 0 Share this post Link to post
jointritual Posted January 1, 2014 I think a quad shotgun could work, if the reload speed was slow enough. 0 Share this post Link to post
schwerpunk Posted January 1, 2014 William Blazkowicz said:A laser gun that shoots a laser beam (red glowing ball) and although it would be 1 1/2x stronger than a pistol, the laser would pass through enemies. And the gun would also fire at the same rate as a pistol and use up 10 cells per shot. Ooh, kind of like the magic wand in HeXen? I like that idea. 0 Share this post Link to post
Xaser Posted January 1, 2014 A long while back, I jotted down some ideas for a set of Doom-ish weapons with unique behaviors that would complement Doom's existing weapon set rather than replace them. I eventually got the chance to do exactly that, and the end result is the expanded arsenal in ZDCMP2, which I'm rather proud of. For the purposes of contributing a list to the thread, they are:Slot 2: Rifle - Between pistol and shotgun in power, perfectly accurate (ZDCMP2's has a "shotgun" altfire that wasn't part of the original design). Slot 3: Auto Shotgun - Not a particularly "interesting" firearm, but it does offer higher DPS than the SSG at the cost of higher ammo consumption, so there's that. Slot 4: Nailgun - Fires spiky things that rip through targets. A real crowd pleaser, or some similar cliche. Slot 5: Flamethrower - Short range, burns through multiple enemies, sets things on fire. 'Nuff said. Slot 6: Dark Claw - Demonic weapon firing homing projectiles that bounce off walls (ZDCMP2's has a "vampiric" altfire that wasn't part of the original design). Slot 7: Soulrender - Demonic weapon that fires a large projectile that shoots lightning bolts at things (similar to Q2's BFG, only with unlimited range). This one was actually never planned until working on ZDCMP2's arsenal itself, but I've since backported it into my own "canon", so to speak.As for which one to add? I 'unno -- pick whichever seems most appealing at any given moment. :P 0 Share this post Link to post
TheMightyHeracross Posted January 1, 2014 I think Brutal Doom added that in You didn't read my post, you just saw "Rifle". I'm talking about the Doom Alpha rifle sprites with the bayonet. I was thinking a semi-auto rifle with a bayonet for stabbing, not a full-auto assault rifle with iron sights. 0 Share this post Link to post
codeslicer Posted January 1, 2014 TheMightyHeracross said:You didn't read my post, you just saw "Rifle". I'm talking about the Doom Alpha rifle sprites with the bayonet. I was thinking a semi-auto rifle with a bayonet for stabbing, not a full-auto assault rifle with iron sights. The alpha one had a bayonet?? 0 Share this post Link to post
BaronOfStuff Posted January 1, 2014 codeslicer said:The alpha one had a bayonet?? You're new to this whole classic Doom thing and its development, aren't you? 0 Share this post Link to post
codeslicer Posted January 1, 2014 BaronOfStuff said:You're new to this whole classic Doom thing and its development, aren't you? Not really 0 Share this post Link to post
Gez Posted January 1, 2014 codeslicer said:The alpha one had a bayonet?? Yes. 0 Share this post Link to post
TheMightyHeracross Posted January 1, 2014 codeslicer said:The alpha one had a bayonet?? Yup, and it looked like this: 0 Share this post Link to post
codeslicer Posted January 1, 2014 TheMightyHeracross said:Yup, and it looked like this: Doh shiyt double bayonets 0 Share this post Link to post
Dragonsbrethren Posted January 1, 2014 I almost want to say a grenade launcher, but a good GL is reliant on being able to aim vertically to adjust your shot's trajectory. Still, something you could bounce off walls around corners would be great, especially if it detonated on impact with the floor rather than timed like the stupid Quake GL. Also, since the alphas were brought up, I wish they used the 0.5 machine gun instead of the chaingun, with the same firing mechanics. I dunno, the chaingun has never really really done it for me, I know it was supposed to be badass but that machine gun was just so much cooler looking. 0 Share this post Link to post
GreyGhost Posted January 1, 2014 Holy hand grenades, which naturally will be the only weapon that's effective against rabid/zombie bunnies. 0 Share this post Link to post
NiuHaka Posted January 2, 2014 In the spirit of the reply I liked the most in the other thread I would have to say Daisy. Sick a monster seeking Zombie Daisy on an enemy and she will distract the target by setting them into a constant pain state without dishing out any damage for a short time. This would leave them vulnerable to attack of course. 0 Share this post Link to post
Maes Posted January 2, 2014 A "sniper" rifle of some sort, maybe a single-shot rifle or a slug round/ammo type for the shotgun. In either case, this would be a single-point hitscan dealing heavy damage (maybe between 100-150 HP), with multiple target penetration (perhaps limited in number of targets) and slower firing rate than the SSG. IMO, this would fill nicely a niche between the SSG, the RL and BFG, specifically multiple relatively tough monsters but too tedious to deal individually with the SSG, nor placed ideally for RL use and neither tough enough to justify using the BFG. Some examples: small groups of Barons or large clusters of pinkies in cramped corridors, nor spread out in just the right way to use the RL). Also, a decent way to snipe e.g. perched revenants and chaingunners on towers and pillars, and to one-shot those pesky lost souls. Kinda like a nerfed down version of the Boom/BEH railgun, which has become pretty much a de-facto "standard" in ZDaemon FFA. 0 Share this post Link to post
PRIMEVAL Posted January 2, 2014 A proper Unmaker, similar to the one from Doom Expanded (uses your own health as ammo). 0 Share this post Link to post
Waffenak Posted January 2, 2014 Mutator gun, launches agonizing mutation chainreaction accompanied by death groans and constant begging to kill muttered by the victim 0 Share this post Link to post