ReX Posted January 5, 2014 I've tried both the official version (3.02) and the latest beta (3.10) and I can't see JPEG format images in the texture editor. The textures appear in the list of wad lumps (and in-game), but they just don't get displayed in SLADE's texture editor. I have many jpeg format textures in the wad but outside the "standard" markers (e.g., patches & flats), and have defined them in a TEXTURES lump. These do not get displayed when I am in the texture editing mode. Also, I have tried inserting a jpeg image between the P_START& P_END markers to indicate that it is a patch, added it to the P_NAMES lump to assign it a patch ID, and added it to the TEXTURE1 lump to create a texture. Unfortunately, I get the error message: "Patch PWALL1 is of type "Graphic (JPEG)", which is not a valid gfx format for patches. Convert it to either Doom Gfx or PNG" In other words, I can't save my changes to the TEXTURE1 definitions. unless I first convert the JPEG image into DooM Gfx format. Basically, it will not let me work natively with JPEG format graphics, and I wasn't sure if there is a work-around. 0 Share this post Link to post
sirjuddington Posted January 6, 2014 That's because jpeg currently isn't set as a valid format for patches. It's pretty simple to change - in slade.pk3 there is 'config/entry_types/types_gfx_std.txt', in the jpeg type change 'extra = image;' to 'extra = image, patch;'. I'll set this as default for the next beta/version. 0 Share this post Link to post
ReX Posted January 6, 2014 sirjuddington said:That's because jpeg currently isn't set as a valid format for patches. It's pretty simple to change - in slade.pk3 there is 'config/entry_types/types_gfx_std.txt', in the jpeg type change 'extra = image;' to 'extra = image, patch;'. I'll set this as default for the next beta/version. Excellent! Thanks for the prompt and precise reply. 0 Share this post Link to post