Doominator2 Posted January 26, 2014 Now this is what doom 2 RPG should have been like, keep up the great work. :) 0 Share this post Link to post
Waffenak Posted January 26, 2014 Damn it looks good, now make custom cardboard box for it and make it playable on snes or mega drive and I'm so buying it 0 Share this post Link to post
fraggle Posted January 26, 2014 Given that there is already an official "Doom RPG" I'd much rather see this with a less confusing name. 0 Share this post Link to post
Spazman Posted January 27, 2014 This title might work a bit better. Headin' to bed now. 0 Share this post Link to post
Doominator2 Posted January 27, 2014 Will it be similar to like fallout 1 or 2 0 Share this post Link to post
Spazman Posted January 27, 2014 Nope, while navigation is done using the large hub-maps, all battles are fought either through object-trigger, random events, or by doing a specific task in the game. More along the lines of an older Final Fantasy title. 0 Share this post Link to post
DooM Soul Posted January 27, 2014 Glad to see you're still working on this, buddy. :D 0 Share this post Link to post
Doominator2 Posted January 28, 2014 TheSpazztikOne said:Nope, while navigation is done using the large hub-maps, all battles are fought either through object-trigger, random events, or by doing a specific task in the game. More along the lines of an older Final Fantasy title. Oh ok then that's still good :) 0 Share this post Link to post
Spazman Posted August 24, 2014 http://imgur.com/a/mzV5V (Imgur Album to save on Picture-loading time.) This project isn't dead. Well, it was dead for a little while since I couldn't figure out how to work out a bug that caused the compiler I was using to crash with no explanation. Turns out it was an undocumented bug in the compiler and I'd found a new thing that the devs could write an error message about. ---- ---- Anyway, work's back on. Now where's Marnetmar? 0 Share this post Link to post
Spazman Posted August 24, 2014 Tried to finish this one before I fell asleep tonight. I'm hoping to get major areas of the game a few decent still-cutscenes, but trying not to use them too much. After all, gotta keep it Doom-y! 0 Share this post Link to post