Avoozl Posted February 22, 2014 mouldy said:here's a creamy doom-town for your trouble. I'll change the sky at some point. [image]Mm, coffee look. 0 Share this post Link to post
Tristan Posted February 22, 2014 durian said:How? With a lot of sectors, GZDoom Builder, and too much time heh The 4 "features" of this room total up to nearly 400 sectors and over 800 lines. 0 Share this post Link to post
Fletcher` Posted February 22, 2014 Eris Falling said:Testing a concept. RAINBOWS Paging Kate to this thread. 0 Share this post Link to post
mouldy Posted February 22, 2014 Eris Falling said:Testing a concept. wow, so many colours i've never seen in doom before.. 0 Share this post Link to post
dg93 Posted February 22, 2014 @Eris Falling, it's like Doom on acid O_O 0 Share this post Link to post
Suitepee Posted February 22, 2014 Eris Falling posted: RAINBOWS Coming soon to the Rainbow Mapping Project? :D (the more colourful offshoot of Monochrome) 0 Share this post Link to post
schwerpunk Posted February 22, 2014 Really nice, eris. You thinking of making a map with this concept? Would love to play me some rainbow sparkle Doom. 0 Share this post Link to post
Tristan Posted February 22, 2014 Schwerpunk: Knee-Deep in the Skittles, Somewhere Over the Doombow, Skittles Processing.. Possibly :P That many sectors is kinda time consuming, and I imagine actual textures are less versatile. If I did make a map though, then GG Ribbiks :P 0 Share this post Link to post
mrthejoshmon Posted February 22, 2014 It's a horrible rainbow of death and destruction... Anyway, what would you be doing with this color thing? To me it looks like you were testing in light fade in (Changing from one color to the next). 0 Share this post Link to post
scalliano Posted February 23, 2014 Nah, they'd screw it up, just like everything else :P 0 Share this post Link to post
Tristan Posted February 23, 2014 mrthejoshmon said:Anyway, what would you be doing with this color thing? To me it looks like you were testing in light fade in (Changing from one color to the next). Like a rotating spectrum pool? That would be awesome as fuck! Also, I'm going to attempt a map using this idea. Supported by 6 others and a hub, this could be quite something... Start area, MAP00. It's time to leave the world of grey behind. Freedom lies on the other side of this door. 0 Share this post Link to post
Psyrus Posted February 23, 2014 scalliano said:Nah, they'd screw it up, just like everything else :P Yeah, I goofed. You know this effect, especially the third shot with the hexagon, could be used to simulate a prism--a light source (e.g. a sky) passing through a makeshift glass texture or ceiling just right. 0 Share this post Link to post
Katamori Posted February 24, 2014 Holy cow, are you still working on ToP2? Is it gonna be a full megaWAD or you just love making painfully long levels? :P 0 Share this post Link to post
scalliano Posted February 25, 2014 It's just taking me a painfully long time to make it :P 14 levels in total, 11 of them are done, the other 3 are all at least started, so hopefully it shouldn't be too much longer. Getting ToPII finished is my main focus now, as I have another project I'm eager to get started on, but I don't want any distractions. 0 Share this post Link to post
mrthejoshmon Posted February 25, 2014 Four god damn hours later and MAP08 is finally near to finalization Eris Falling said:Like a rotating spectrum pool? That would be awesome as fuck!Oh yes, that would be a great addition to a (G)ZDoom map! 0 Share this post Link to post
Tango Posted February 25, 2014 another vague beachmap screenshot with nothing but trees: http://i.imgur.com/vtrfFvi.png 0 Share this post Link to post
schwerpunk Posted February 25, 2014 mrthejoshmon said:Four god damn hours later and MAP08 is finally near to finalization Despite its orthogonal-nes (or maybe because of it), there's something extremely pleasing to the eye about this DB shot. It look very orderly. 0 Share this post Link to post
Memfis Posted February 25, 2014 It looks a bit like a computer generated map: rectangle-ish rooms with lots of similar tiny details. 0 Share this post Link to post
Ledillman Posted February 25, 2014 Tango said:another vague beachmap screenshot with nothing but trees: http://i.imgur.com/vtrfFvi.png Nature! yess! I love these maps! 0 Share this post Link to post
mrthejoshmon Posted February 25, 2014 schwerpunk said:Despite its orthogonal-nes (or maybe because of it), there's something extremely pleasing to the eye about this DB shot. It look very orderly. Memfis said:It looks a bit like a computer generated map: rectangle-ish rooms with lots of similar tiny details. Well, I guess that is the nature of this military storage complex (and now thanks to you two I know how to describe it in the textfile :V): It's so Duke Nukem 3D it's not even funny. 0 Share this post Link to post
Katamori Posted February 26, 2014 Josh, I swear you have improved from a mediocre-but-decent mapper to an average-but good one! Nice works. I also returned mapping (after 2 months of break) with an extraordinary, rather artistic map for Doomworld Mega Project 2014. My plan is to create a map that is similar to the Source game Dear Esther, but with symbols instead of narrative. It's gonna be a little bit sad, since I dedicate this map for my lost projects. The beginning room. Outside scenery from the window next to the bed. These stuff supposed to be bottles of wine. 0 Share this post Link to post
Ledillman Posted February 27, 2014 Behold the power of the ultimate crap map in Doom format! http://deimosvdplas.webcindario.com/imgpru/Screenshot_Doom_20140226_214211.png http://deimosvdplas.webcindario.com/imgpru/Screenshot_Doom_20140226_214113.png I'm trying to do it with a classic style of mapping, simple but effective. It's not working. Damn it doom builder 1. 0 Share this post Link to post