zzzornbringer Posted March 1, 2014 (video is still uploading, give it a moment) http://youtu.be/i9aFJxsdArU this is just an experiment. i was thinking about the idea of a "supporter class" in doom that can give you ammo and health. so i created fists that give you pistol ammo and changed the plasmarifle to spawn healing balls. here's the decorate if you're interested: ACTOR healrifle : PlasmaRifle { States { Ready: PLSG A 1 A_WeaponReady Loop Deselect: PLSG A 1 A_Lower Loop Select: PLSG A 1 A_Raise Loop Fire: PLSG A 3 A_SpawnItemEx("healball", 64, 0, 24, 32, 0 ,0, 0, 0, 0) PLSG B 20 A_ReFire Goto Ready Flash: PLSF A 4 Bright A_Light1 Goto LightDone PLSF B 4 Bright A_Light1 Goto LightDone Spawn: PLAS A -1 Stop } } ACTOR healball : healthbonus { health 5 States { Spawn: PLSS AB 6 Bright Loop Death: PLSE ABCDE 4 Bright Stop } } ACTOR zpistol : doomweapon { Weapon.AmmoUse 0 Weapon.SlotNumber 2 States { Ready: PUNG A 1 A_WeaponReady Loop Deselect: PUNG A 1 A_Lower Loop Select: PUNG A 1 A_Raise Loop Fire: PUNG B 4 PUNG C 4 A_SpawnItemEx("clip", 64, 0, 0, 0, 0 ,0, 0, 0, 0) PUNG D 5 PUNG C 4 PUNG B 5 A_ReFire Goto Ready Spawn: BPAK A -1 Stop } } 0 Share this post Link to post
zzzornbringer Posted March 2, 2014 because i can: http://youtu.be/VKLk-o3xM_I 0 Share this post Link to post
scifista42 Posted March 2, 2014 All of this is cool, you have my admiration. Incorporate it in an actual playing map (outside of a test map), incorporate it well, and I'd really dig it. 0 Share this post Link to post
zzzornbringer Posted March 2, 2014 scifista42 said:All of this is cool, you have my admiration. Incorporate it in an actual playing map (outside of a test map), incorporate it well, and I'd really dig it. easier said than done. i've been thinking about creating something more advance for a while now but i havn't come up with a good design yet. basically what i want to do is an objective based multiplayer with new types of weapons and items, monster encounters and map progression. something like a moba in doom but not dota in first person. but, again, it's really hard to put everything together and create a cohesive experience. 0 Share this post Link to post