Melon Posted March 9, 2014 If you use the second version I compiled in my last post then the wad does not need cc4tex.wad to run. Its entirely standalone now. 0 Share this post Link to post
Obsidian Posted March 9, 2014 Yeah, but unfortunately that makes it quite a few megabytes heavier, which some people might not like. Unless you've pruned off the unused textures of course. 0 Share this post Link to post
Melon Posted March 9, 2014 I have pruned out the unneeded textures. It's still a 5MB download but the wad uses a lot of textures. I don't care either way if you wanna upload a textureless version or not, but the convenience option is there, and is 5MB really such a huge deal these days? If you are gonna upload the textureless version, it might be worth noting that cc4-tex comes as a part of Community Chest 4, and searching idgames for cc4-tex in the titles or filenames produces no results, there's no standalone entry for it in the archive. 0 Share this post Link to post
Obsidian Posted March 9, 2014 Really? Sweet! I'll alter the textfile accordingly. Thanks for doing that Melon, much appreciated. 0 Share this post Link to post
Obsidian Posted March 10, 2014 Double post. Shall I upload this to the archives? I'm pretty much just waiting for the green light from TMD, but is there anything else that might have been overlooked? 0 Share this post Link to post
Obsidian Posted March 10, 2014 TheMionicDonut said:got a textfile? It's on the previous page. 0 Share this post Link to post
TMD Posted March 10, 2014 Its fine. I will accept special "Thaaaanks" for putting this off for ten months and special for-realsies thanks to Obsidian and pals for actually getting shit done. Consider the green light on otherwise. 0 Share this post Link to post
Katamori Posted March 10, 2014 Seems that we can release it before MAYhem 2014. 0 Share this post Link to post
TMD Posted March 11, 2014 tbh if all else had failed Id would have released them side by side. 0 Share this post Link to post
TMD Posted March 15, 2014 http://www.doomworld.com/idgames/?file=levels/doom2/Ports/m-o/mayhem13.zip Its on idgames now. Stay tunes this May for the next exciting entry, Estimated to release alongside Batman Vs. Superman! Thank you to everybody for getting this thing done so I can do other menial tasks like a baller. 0 Share this post Link to post
Obsidian Posted March 15, 2014 And only now I notice a spelling error in the textfile. x-( Looking forward to the next one. I might try making 2 like Dobu Gabu Maru did next time around. 0 Share this post Link to post
dobu gabu maru Posted March 16, 2014 Yay! I think it'd be easier to stick with stock textures for 2014... maybe we could try Plutionia. 0 Share this post Link to post
plums Posted March 16, 2014 Nice maps guys. Played them FDA style but a lot of them are too hard for me, so I die a lot and quit early. Will go back and play with saves later, which I'll enjoy more I think. They all look quite good and do a lot with the two-monster limit. The cool pseudo-3D room in Map 02 doesn't work in GLBoom+ unfortunately. Works in GZDoom and PrBoom+ oddly enough. Also noticed a small texture error in Map 01, in case you ever do an update. FDAs if anyone cares, they're not very exciting though. Map 05 isn't quite an FDA, I started it before but then had to quit. The later maps are quite short as I die a few times and then decide that they're too hard for me to play like that. http://www.doomworld.com/vb/attachment.php?postid=1250153 0 Share this post Link to post
Magnusblitz Posted March 16, 2014 plums said:Also noticed a small texture error in Map 01, in case you ever do an update. fffffffffffffffff 0 Share this post Link to post
Obsidian Posted March 16, 2014 Magnusblitz said:fffffffffffffffff Agreed. Personally I think using TNT would be a good idea considering how little it gets used. :) 0 Share this post Link to post
plums Posted March 16, 2014 Oh yeah, another weird bug thing: In Map 05, with GLBoom+, the sky transfers are glitchy and the sky will sometimes change from white to red if you stand in certain sectors. Again, not in PrBoom+ or *ZDoom. 0 Share this post Link to post
Obsidian Posted March 16, 2014 GlBoom is just plain weird. That's my defence. 0 Share this post Link to post
Phobus Posted March 16, 2014 May looks pretty quiet for me this year, I might be able to make a return to this series, although themes will probably be the deciding factor. 0 Share this post Link to post
TMD Posted March 18, 2014 Katamori said:And now...prepare for MAYhem 2014(?)! MAYbe! 0 Share this post Link to post
Walter confetti Posted March 18, 2014 dobu gabu maru said:Yay! I think it'd be easier to stick with stock textures for 2014... maybe we could try Plutionia. Or another games not extremly modded like TNT, Doom or even Heretic, Hexen or Strife! (but i don't really think the last two could be taken seriously on list) 0 Share this post Link to post
Katamori Posted March 18, 2014 I wouldn't have any problems with creating a Heretic map actually... 0 Share this post Link to post