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jazzmaster9

Another 32 Over 32 [Released! NOW ON IDGAMES]

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Jazzmaster9 Presents:



What is Another 32 over 32?

Another 32 over 32 is the sequel to 32 over 32. Another 32 over 32 contains 32 standalone levels separated into 32 individual wad files. The levels were made with pistol start in mind and each map will vary in terms of Theme, Difficulty and Gameplay style. It Takes the Master Levels formula of standalone levels but gives each map their own unique concept.




Idgames: http://www.doomworld.com/idgames/?file=levels/doom2/Ports/megawads/a32ovr32.zip
Mediafire: https://www.mediafire.com/?bpnd85hi2x8peip

Older Versions
v1: https://www.mediafire.com/?uvwx5gz4kkmt1w4
v2: http://www.mediafire.com/download/2fei3sucn7xhbch/a32ovr32-betav2.zip
v3: https://www.mediafire.com/?crza8wvrxkc8ca9
v4: http://www.mediafire.com/download/zvst9d2r8fbjpma/a32over32-betav4.zip
v5: https://www.mediafire.com/?3l8tulqfoclx57o
v6: https://www.mediafire.com/?h3kd4yxsgw8dmmx
v7: http://www.mediafire.com/download/jxrct7du3cj7763/a32ovr32-betav7.zip
v8: https://www.mediafire.com/?izya38ild75l2a4
v9: https://www.mediafire.com/?h8wwqb9bhqa11uf
v10: https://www.mediafire.com/?92r4n50s7vijh5q
Final Beta:https://www.mediafire.com/?yu6ui464007d1x0
Here are some screenshots!











The Aim of this thread

All the maps for this project are 100% complete but not yet perfect.
Tell me what you think, give your honest opinion! it would really help make this a well polished product.
Post all your feedback/suggestion/bugs on this thread.

Improvements over the previous 32 over 32 project

- All maps will use the DooM II IWAD
- All maps will use ZDooM
- All maps will now have a unified titlepic
- Overall better maps
- Now Comes With a Level Selection Launcher

Thank You.

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If this project is for ZDoom, what's with the split-into-32-wads thing? That's the clunkiest release mechanism ever (and Master Levels' big flaw) and there's plenty of alternatives in ZDoomland like a hub map or a menu selector of some sort that would let you contain things in an easy-to-load format. Plus you can enforce pistol-start in MAPINFO too, so it's a win-win.

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Xaser said:

If this project is for ZDoom, what's with the split-into-32-wads thing? That's the clunkiest release mechanism ever (and Master Levels' big flaw) and there's plenty of alternatives in ZDoomland like a hub map or a menu selector of some sort that would let you contain things in an easy-to-load format. Plus you can enforce pistol-start in MAPINFO too, so it's a win-win.


I'm not really the best when it comes to scripting, but I am currently trying to study zippy's Master Levels Menu Interface and see if i can integrate that in.

[EDIT] after looking at the Script for the Master Levels Menu Interface... Damn how the hell Am i going to do this? :(

I'll see what I can come up with.

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I'd just put them all into a single WAD and do a MAPINFO that defines each map as its own, self-contained episode. Each stage therein would go to a "now play another level" stage after completion, a la Turbocharged Arcade.

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I don't think zdoom will show any more than 8 episodes in the list unless that changed at some point. I do wonder if this is doable in MENUDEF though with current features, since that seems way easier.

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Reelism has ten playable stages, each with their own "episode" definition, as I recall, and the list shrinks the font to accommodate.

That said, 10 isn't 32.

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Shadow Hog said:

I'd just put them all into a single WAD and do a MAPINFO that defines each map as its own, self-contained episode. Each stage therein would go to a "now play another level" stage after completion, a la Turbocharged Arcade.


Oh man the Custom Resources are going to fuck me over since some of them are replacers and have the same doomednum :( I'll see if I can make a Menu Interface like the Master levels, if not, they will stay separated.

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jazzmaster9 said:

Oh man the Custom Resources are going to fuck me over since some of them are replacers and have the same doomednum :( I'll see if I can make a Menu Interface like the Master levels, if not, they will stay separated.

That's not really that hard to handle. Doom Builder has a Find & Replace function, after all.

Time-consuming, yes. Hard, no.

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Shadow Hog said:

That's not really that hard to handle. Doom Builder has a Find & Replace function, after all.

Time-consuming, yes. Hard, no.


I'll see what i can do, I'm really just concerned with the quality of each individual map.

also the custom weapons :(

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So what do you guys think of the maps proper? :)

[EDIT]

Minor Update! Just fixed a bug on "The Great Suburban Showdown" where you can get trapped in a secret.

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Version 4 Uploaded!

some minor changes:
- Changed the aesthetics of some maps
- Some Texture tweaking

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Hey! Version 5 now Available

- Added Treasure system on "Destiny Awaits" (The Wolfenstein TC map)
- Changed some aesthetics on "Devil's Dance"

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Version 6 now available!

Fixed a Bug on the map "Cradle of Death" that allowed the zombies to resurrect other monsters.

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New Update Version 7!

Changes:
- Slight Tweaking of the Shotgun from "Cradle of Death"
- Slight re-texturing

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Version 8 Uploaded!

This Version now includes the New "Level Select Launcher" by darkhaven!

Just extract the files to your Zdoom/GZdoom folder, run the launcher and enjoy playing "Another 32 over 32"

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This project is Closed for now! some maps will be allocated to new mapsets in the future!


It will still be available for Download for those who wish to try it out

I have a new mapset coming up and will use maps from this project.

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mrthejoshmon said:

What? Why?


It will just be for now, ON HOLD! I got another project coming

UPDATED VERSION 9

changes:

- The Level Select Screen no longer closes when selecting a map!

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Me and Jimmy will do a livestream of "Another 32/32" 2 days from now, I want to see if people are interested in the project.

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THIS PROJECT WILL CONTINUE!

The Stream will start 9 or 10 PM EST and the channel is "JimmyBTSX" on twitch

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Version 10! Uploaded

- Fixed some issues with 'The Shortest Straw" like texture bleeding and some misplaced textures

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Possible Release Date

Will be near the end of May, so expect the final beta to come out soon. Keep an eye out for more updates!

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