TMD Posted May 1, 2014 GO GO GO! Check OP for details. tl;dr 2048x2048 http://www.doomworld.com/idgames/?file=themes/TeamTNT/return/retres.zip is your resource pack. 0 Share this post Link to post
Marcaek Posted May 1, 2014 Xaser said:I MAY or MAY not do something for this. See what I did there? I'm clever. Dammit Xaser! you stole my joek 0 Share this post Link to post
dobu gabu maru Posted May 1, 2014 I'm kind of grateful for this theme since it puts a good limit on my usually expansive work. Good luck to everyone on the project! 0 Share this post Link to post
CorSair Posted May 1, 2014 2048x2048? I can fart something for that area. 0 Share this post Link to post
Walter confetti Posted May 1, 2014 return resource wad, eh? This starts to be epic already! 0 Share this post Link to post
Archi Posted May 1, 2014 Speedmap: Puff I think 100% kills is possible. Screen (spoilers): http://i.imgur.com/k5otNM4.png 0 Share this post Link to post
Demonologist Posted May 1, 2014 Archi said:Puff Max in 1:58 Damn those chaingunners, took so long for them to show their majesties. Below 2 min is fine, but could've been faster if not for them 2 slow jerks. E: Ah, got it, should've crossed armor sector earlier to summon them. Oh well. 0 Share this post Link to post
Inkie Posted May 1, 2014 I started a draft of what I would like to do. Not sure if its up to snuff yet though. 0 Share this post Link to post
Obsidian Posted May 2, 2014 I quite like that shot, although I'm not overly sure what's happening on the left side. Who knows, maybe your forte is outdoor areas. 0 Share this post Link to post
Superluigieth1 Posted May 2, 2014 Edit: Can't do it. Doom Builder crashed half-way. Didn't save. Fak. 0 Share this post Link to post
joe-ilya Posted May 2, 2014 Obsidian said:I quite like that shot, although I'm not overly sure what's happening on the left side. Who knows, maybe your forte is outdoor areas. Copied the starting vechile from MAP14 of KamaSutra since this map is a tribute to it, and put some flames behind it. Holds 250+pennies monsters as a total in one area. 0 Share this post Link to post
Shadow Hog Posted May 2, 2014 When's the deadline, again? I'm assuming May 31st, but can't hurt to double-check. 0 Share this post Link to post
Breezeep Posted May 2, 2014 You guys think it is a good Idea to use GZDoom builder? 0 Share this post Link to post
CorSair Posted May 2, 2014 If you can make Boom map with it, be my guest... 0 Share this post Link to post
Breezeep Posted May 2, 2014 CorSair said:If you can make Boom map with it, be my guest... I'm going to try normal Doom Builder 2 and see how it works. 0 Share this post Link to post
TMD Posted May 3, 2014 Breezeep said:ho boy! a contest! can I join? It is not really a contest, but you are welcome to join. Check first point for details. And yes, last day for maps is the 31st 0 Share this post Link to post
Breezeep Posted May 3, 2014 Well, shit. I was doing some work on my map, and something went wrong when saving the map. Then GZDoom builder crashed and erased all my game configurations. ._. 0 Share this post Link to post
Archi Posted May 3, 2014 Breezeep said:You guys think it is a good Idea to use GZDoom builder? You only need to copy Boom configuration from DB2 to GZDB. 0 Share this post Link to post
Breezeep Posted May 3, 2014 ok, disregard what I said. I found out what was causing the problems on GZDoom builder. here's what I have so far: 0 Share this post Link to post
joe-ilya Posted May 3, 2014 Breezeep said:here's what I have so far: Looks boring and plain. I already have difficulties and stuff on my map, and I think it's ready, it's a hard map using only plasma and rockets.(desided to do something fancy, told ya) Here's the map (make sure to open it with the texture pack) https://www.mediafire.com/?wtoj451d8hp0vd4 0 Share this post Link to post
Shadow Hog Posted May 3, 2014 Breezeep said:ok, disregard what I said. I found out what was causing the problems on GZDoom builder. here's what I have so far: http://i.imgur.com/u8KK4LLl.png http://i.imgur.com/HiTaQ9Ql.pngFirst shot looks fine. Second one is rather plain, but I expect you'll be giving it a quick art pass to break up the monotony at some point. Even something as basic as putting SUPPORT3 on the corners would spice it up a bit. 0 Share this post Link to post
TMD Posted May 3, 2014 People should just worry about a playable layout first, criticism on the aesthetics can come later. 0 Share this post Link to post
Breezeep Posted May 3, 2014 a little more WIP (last post here for today) 0 Share this post Link to post