kmxexii Posted May 9, 2014 It's dew's fault, the lure of Kama Sutra 2 was too much for him, when he's supposed to be working on a couple of choice BTSX E2 maps 0 Share this post Link to post
Not Jabba Posted May 9, 2014 Forum activity has never been a clear indication of BTSX's progress. As far as I know, nothing has ever been a clear indication of BTSX's progress. 0 Share this post Link to post
TMD Posted May 9, 2014 Not Jabba said:Forum activity has never been a clear indication of BTSX's progress. As far as I know, nothing has ever been a clear indication of BTSX's progress. BTSX has been cancelled for almost a year. You can all go home. 0 Share this post Link to post
Not Jabba Posted May 9, 2014 We've heard that one before too. I'll be certain of this project's outcome either when it is released or when no computer in the world is capable of running Doom anymore. 0 Share this post Link to post
Delet Posted May 9, 2014 I don't believe that it is cancelled.. But it would be cool to see some progress. If it is actually cancelled, I will riot. IRL. 0 Share this post Link to post
Tarnsman Posted May 9, 2014 BTSX E2 is 99.9% done and will remain that way for at least 1-2 more years because this is BTSX. 0 Share this post Link to post
Salt-Man Z Posted May 9, 2014 tomocean22 said:If it is actually cancelled, I will riot. IRL.I'd join you, but I'll be too busy crying curled up in the corner. 0 Share this post Link to post
traversd Posted May 9, 2014 The change of engine has added a lot of delay with recreating all the content again. 0 Share this post Link to post
TMD Posted May 9, 2014 traversd said:The change of engine has added a lot of delay with recreating all the content again. Oh, so that did go through. Will it run (balanced) with Brutal Doom now? 0 Share this post Link to post
esselfortium Posted May 10, 2014 TheMionicDonut said:Oh, so that did go through. Will it run (balanced) with Brutal Doom now? Strudel Chex, actually. 0 Share this post Link to post
TimeOfDeath Posted May 10, 2014 I tried out e1 in doom.exe today and it looks great in there too. 0 Share this post Link to post
dew Posted May 10, 2014 There's actually a script that scales the complexity of architecture according to the engine used. Looks pretty great in Cryengine. 0 Share this post Link to post
Elaxter Posted May 10, 2014 This looks amazing... All that can be said has been said already. I want to play this. Looking forward to it. 0 Share this post Link to post