AD_79 Posted June 2, 2014 So, I got a quick question. Is there any way to disable screen recolor effects? (Screen turns red for a second when taking heavy damage, screen turns blindingly white after picking up an invulnerability sphere, etc.) 0 Share this post Link to post
plums Posted June 2, 2014 Yes, these are based on palette and colormap effects. I actually just posted something here that stops the screen from being bright red without disabling the effect entirely: http://www.doomworld.com/vb/showthread.php?postid=1272784#post1272784 In GL ports, and any version of ZDoom, the palettes aren't used. I know GLBoom+ has an option to disable these effects, I don't know about ZDoom but I imagine there's some way of changing it. What port(s) do you use? 0 Share this post Link to post
Gez Posted June 2, 2014 For ZDoom you need to change the blending values used for these effects. For other ports, you can use SLADE 3. Insert the Doom PLAYPAL in a wad. (Archive->New->PLAYPAL, Doom) Select the new PLAYPAL lump, and remove special effects palettes if needed. (Palettes->Remove Others. The palette added by SLADE only contains the first so this step is not needed if you do it that way.) Replace the special effects palettes by identical copies of the first palette. (Palettes->Duplicate.) Repeat until there are 14 palettes total.Save the lump, save the file, and quit. You can now load it with your port of choice (except ZDoom) and will have no visible palette swaps during the game. 0 Share this post Link to post