tourniquet Posted June 15, 2014 @Tango: I prefer the middle one too. Here's another comparison, the left side tends more towards gray and the right ones are FuzzballFox's edits. 0 Share this post Link to post
Fuzzball Posted June 15, 2014 @Tango: Gonna have to save the recoloured fixed middle one too- though the one on the right could have it's uses as faster flowing stuff~ But yeah the middle! :D and Tourn, looks a lot better now~ more contrast! 0 Share this post Link to post
Fuzzball Posted June 15, 2014 Might be a double post but...hey content! Have some bricks~ 0 Share this post Link to post
Inkie Posted June 17, 2014 Center of a 1028 map, complete with random plutonia exit. 0 Share this post Link to post
ella guro Posted June 17, 2014 the very beginnings of a surface of the moon-themed level i'm gonna attempt to make for NOVA 2 http://imgur.com/e5HyFUR 0 Share this post Link to post
LigH Posted June 17, 2014 I hope it will be more than just black when done... 0 Share this post Link to post
ella guro Posted June 17, 2014 LigH said:I hope it will be more than just black when done... just messing around with visual ideas right now, so there will be a lot more to this. though i'm thinking a Dark Side of the moon theme might fit. 0 Share this post Link to post
plums Posted June 18, 2014 A silly RSKY1 edit to be 1024px wide. Also tiles vertically: 0 Share this post Link to post
scifista42 Posted June 18, 2014 plums said:A silly RSKY1 edit to be 1024px wide. Also tiles vertically:Silly? It's awesome! Surely the sky itself is overused in wads, but it's a classic, and it's still great to have an extended version without tiling flaws. You've probably made it for NOVA 2, but would you allow others to use it? I'm going to keep this sky on my PC, once I might use it and of course give credit to you. :) 0 Share this post Link to post
plums Posted June 18, 2014 I just made it because why not. Not for NOVA or anything, but if they wanted it that's fine. Anyhow anyone can use my stuff, especially just edits of Doom textures, I don't really feel it's appropriate to claim ownership on things like that. 0 Share this post Link to post
plums Posted June 18, 2014 Haha, thanks, it was really just a test I did of the resynthesizer plugin in GIMP a while ago, that I didn't spend a whole lot of time on. Found it again today and thought "why not post this?" but it wasn't anything I put serious effort into, which is why I called it silly. But if people like it, then I'm not complaining! 0 Share this post Link to post
The_MártonJános Posted June 18, 2014 Inkie said:http://i62.tinypic.com/mv0xt3.png Center of a 1028 map, complete with random plutonia exit. '1028'? You either meant 1024 or 128, but I fairly see that the latter is not the case. By the way, nice "Plutonia 1024"! (Or 1028, nevertheless) 0 Share this post Link to post
CorSair Posted June 19, 2014 A one dude vanilla megawad, coming somewhere in 2100. Possibly. 0 Share this post Link to post
Guest Posted June 19, 2014 @CorSair. *Secretly hopes that you will incorporate that map into your Revilution map. Pics look pretty neat. :) Specially that last one. 0 Share this post Link to post
Phobus Posted June 19, 2014 Couple of screenshots from my vanilla-compatible (I think) birthday speed-maps over the last week or so, complete with direct links! phobus.servegame.com/doom/ph_weasl.zip]Urban Escape for wildweasel: phobus.servegame.com/doom/ph_obsdn.zip]Loathsome Cleft for Obsidian: Urban Escape is practically a CoD level, it's so simple, urban and linear, which is why I've already archived it. Loathsome Cleft is also pretty linear, but is bigger, harder, hellish and the path spirals around itself, so it feels pretty open and affords more interesting views. This one is the newer of the two, so I'll keep an ear out for anything I've missed before it joins the archive too. 0 Share this post Link to post
gemini09 Posted June 19, 2014 So, I've started over once again on my current map. The previous restart kind of took off in a wrong direction. This time I'm just going to recreate everything, and with a focused approach so the end product is clean as opposed to messy as if it was out of breath and struggling to make it to the finish line. Here it is, and it isn't much, but I like the addition of "sector rocks" :) http://imgur.com/iEx2qVg also, I'm not sure if this is related but this song provided pretty good energy during the small mapping :) https://www.youtube.com/watch?v=7tCkTWBn6O0 0 Share this post Link to post
LocoCaco Posted June 19, 2014 http://imgur.com/a/E77Nq#0 I tried to launch Doom 1 in ZDaemon and failed miserably. Barrels o' Fun looks like a terry map. 0 Share this post Link to post
NiTROACTiVE Posted June 19, 2014 LocoCaco said:http://imgur.com/a/E77Nq#0 I tried to launch Doom 1 in ZDaemon and failed miserably. Isn't that Doom 2 and not Doom? Either way, that's a big mess and I don't know how that even happened. 0 Share this post Link to post
dg93 Posted June 19, 2014 LocoCaco said:http://imgur.com/a/E77Nq#0 I tried to launch Doom 1 in ZDaemon and failed miserably. I don't think most source ports, in the exception to doom95 runs the Doom1 shareware IWAD. 0 Share this post Link to post
LocoCaco Posted June 19, 2014 NiTROACTiVE said:Isn't that Doom 2 and not Doom? Either way, that's a big mess and I don't know how that even happened. I dragged DOOM.WAD to run with zdaemon.exe, but it launched Doom 2 with Doom textures, I guess. 0 Share this post Link to post
NuMetalManiak Posted June 19, 2014 my mind just exploded looking at all those door textures. 0 Share this post Link to post
Memfis Posted June 19, 2014 I like how The Courtyard looks completely normal. :) And the hellish sky actually works well there. 0 Share this post Link to post
tourniquet Posted June 19, 2014 Phobus said:phobus.servegame.com/doom/ph_obsdn.zip]Loathsome Cleft for Obsidian: http://i.imgur.com/zRUOHJB.png Excellent map, i was a bit suprised to find the plasma right at the start but it came quite handy to handle all the caco swarms. The only bug i found was an HK and a PE stuck in each other not far from the SSG. 0 Share this post Link to post
Phobus Posted June 19, 2014 tourniquet said:The only bug i found was an HK and a PE stuck in each other not far from the SSG. Ugh, last minute change there because I'd realised that PE was on all 3 difficulties... Clearly didn't flag something right there. I'll fix that up next chance I get! Thanks for the feedback - glad you enjoyed the map :) 0 Share this post Link to post
Walter confetti Posted June 20, 2014 LocoCaco said:http://imgur.com/a/E77Nq#0 I tried to launch Doom 1 in ZDaemon and failed miserably. Funny, actually i have in mind to do a jokewad like this (every level is based only on door related textures, including the doortrak and doorstop textures)... 0 Share this post Link to post
Phobus Posted June 20, 2014 LocoCaco said:http://imgur.com/a/E77Nq#0 I tried to launch Doom 1 in ZDaemon and failed miserably. Barrels o' Fun looks like a terry map. I never really realised just how much Doom II uses the new textures (aside from Courtyard, it'd appear) until now. Interesting insight provided in a hilariously unexpected way! Incidentally, why is BIGDOOR1 being dumped all over the missing textures? I'd have expected either HOMs, the first texture alphabetically or the first patch listed in the PNAMES lump in doom.wad (admittedly, I don't know what that is). 0 Share this post Link to post
Memfis Posted June 20, 2014 Could that mean that map18 was originally a Doom 1 map? 0 Share this post Link to post
Devalaous Posted June 20, 2014 I have the best birthday map ever. Only took 18 days to get to actually play it, but the wait was worth it. 0 Share this post Link to post