Ed Posted November 6, 2014 I also prefer the blue. I also like your original death frames to the new ones. 0 Share this post Link to post
TheMightyHeracross Posted November 6, 2014 raymoohawk said:i honestly like it more on blue +1 from me. It just looks cooler. :D 0 Share this post Link to post
Guest Unregistered account Posted November 6, 2014 Yup, and it gives it a distinctive look. 0 Share this post Link to post
Pencil of Doom Posted November 6, 2014 1+ to blue. Yeah, stick to the blue, it really fits the cacodemon. 0 Share this post Link to post
raymoohawk Posted November 8, 2014 had a wacky of topic idea how about getting in contact with jimmy to see if hed let us use stuff from adventures of square to replace the wolfenstein stuff? 0 Share this post Link to post
Gez Posted November 8, 2014 Nah I don't think that'd be a good idea. The art style clash between Wolf 3D and Doom is a lot lesser than between Freedoom and Square. If you want to use another ZDoom fanmade game as the easter egg enemy, using a resized and cleaned up chaingunner from Harmony would make as much sense and probably fit better. 0 Share this post Link to post
raymoohawk Posted November 8, 2014 yeah :-) sorry, that is a better idea and ive been meaning to redo the harmony enemies in doom style anyway 0 Share this post Link to post
fraggle Posted November 10, 2014 Here is a WAD with the new Caco sprites in. It looks really great, but I think the death animation needs more work. Part of it is certainly that the sprite offsets are screwed up (I've tried to tweak them but it still looks weird). But I think the corpse sprite in particular needs to be changed. The sprite has a large vertical difference between the bottom of the sprite and the bottom of the corpse (about 35 pixels). This gives some weird perspective effects where the eye part looks like it's sticking into the floor as you move around. Changing the vertical offset to be higher doesn't help, because if you do that, the main body part looks like it's levitating. 0 Share this post Link to post
raymoohawk Posted November 10, 2014 thanks, ill fix it sometime during the week 0 Share this post Link to post
fraggle Posted November 10, 2014 Thanks. It just needs tweaking to be more "flat". You probably just need to move the eye up slightly. The effect can be seen in the screenshot but it's much more obvious in-game. 0 Share this post Link to post
Catoptromancy Posted November 10, 2014 Corpses are the most important sprite frame. Whatever you plan on doing, I hope it is also has less height. Piles and piles of corpses block player view. 0 Share this post Link to post
raymoohawk Posted November 10, 2014 yes i just tried it out, the eye ends up buried. ill probably correct it thursday. school is to blame! :-D 0 Share this post Link to post
raymoohawk Posted November 10, 2014 i made a tread at opengameart to see if we could put the sprites over there. some issues turned up here is the thread http://opengameart.org/forumtopic/bringing-freedoom-art-assests-to-opengameartorg#comment-32472 since one of the goals is to have a pool of assets that game makers can use i thought it made sense to put the stuff over there since its one of the big places for open art, but they seem unhappy about the license. what do you guys think? 0 Share this post Link to post
fabian Posted November 10, 2014 raymoohawk said:is this one better? I guess the initial implementation that you showed here was already fine: http://www.doomworld.com/vb/showthread.php?s=&postid=1318479#post1318479 Not sure why you changed that at all? 0 Share this post Link to post
raymoohawk Posted November 10, 2014 its just the corpse was way toot tall 0 Share this post Link to post
fraggle Posted November 10, 2014 fabian said:Not sure why you changed that at all? http://www.doomworld.com/vb/post/1320662 0 Share this post Link to post
BaronOfStuff Posted November 12, 2014 Regarding what someone mentioned earlier regarding coloured blood mini-mods, would it make sense to swap the red and blue shades on the not-a-Cacodemon? Here's a shit proof-of-concept to show what I mean: 0 Share this post Link to post
Jaxxoon R Posted November 13, 2014 Whatever color you make the horns, I'd say they need a bit more contrast in general. I like the blue horns, they go well with the creature's yellow eye. But the red version w/ blue blood has much better technical use. Maybe you could combine it somehow. Like, make it blue at the base, and then transition to red towards the tips. I dunno, I guess experimentation is in order. 0 Share this post Link to post
Cupboard Posted November 13, 2014 I really like your work man! Looking like some distinctive alien-bug-amphibians. I really like the poses on the zombiemen also, they don't look like the marching Doom variety, these guys look like they're dragging and have been marauding the maps for ages. Really nice work again. And I think the more contrast between the monsters, the better. 0 Share this post Link to post
raymoohawk Posted November 13, 2014 thanks, but the poses for the zombies come from saintfokillers, i only edited them 0 Share this post Link to post
Clonehunter Posted November 16, 2014 Damn, that fellow with the bird skull looks wholly menacing. Amazing! 0 Share this post Link to post