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Rellik

Pain-in-the-ass texture problem

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Might not seem like a huge deal but the textures BROWN96 and TEKWALL6 don't match like in the original. It's handy having a few kinds of textures that all go together so the texturing of the level has a continuity.

Meh, maybe I'm the only one who cares. :p

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I've uploaded an update for tekwall6... I had forgot about that texture when I updated brown96.

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Yup. :) I'll just start making levels and mailing them in. If you wanna use 'em that's great. If not no big deal.

Hey, I was thinking if you wanted to save a bunch of work you could just convert the finished DOOM2 levels to DOOM1 and use the same levels for both. Meh, just a thought...

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(ajapted) Ok, done.
(nightmare) well yeah it does make things easier but its not really essential. If we recieve a level w/o a particular map number priority we can just whack it in any free slot that fits loosly in terms of theme, weapons, monsters etc.

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yeah, I don't want to be officially assigned a slot as that would be the kiss of death. Once I'm supposed to do something I lose all interest in doing it. :p

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