Doom monster
User Control Panel | Member List | FAQ | Privacy Policy | Blogs | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > TNT: Revilution . 2 small to medium maps wanted
Pages (37): « First ... « 34 35 36 [37]  
Author
All times are GMT. The time now is 02:46. Post New Thread    Post A Reply
Marcaek
Senior Member


Posts: 2375
Registered: 12-10


Considering TNT's greatest strength is its attempts at quasi-realism and sense of place, a 1024 for TNT would be a complete failure. It wouldn't be any different than the regular 1024 wads.

It's not like TNT needs to reach parity with Plutonia for sequels anyway.

Old Post Aug 11 2015 22:03 #
Marcaek is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Phobus
Forum Staple


Posts: 3015
Registered: 10-06


I think it'd be possible to make "realistic" maps that ape smaller environments, so the idea could have merit.

Also, this may be a stupid question, but this is a vanilla-compatible project, right? I've been diligently testing my first map in Chocorenderlimits.exe as I've been developing it.

Old Post Aug 12 2015 09:03 #
Phobus is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Jaws In Space
Senior Member


Posts: 1037
Registered: 01-13


Yes this is vanilla.

Old Post Aug 12 2015 09:21 #
Jaws In Space is online now Twitter account Tumblr Twitch || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Ragnor
I do see the humour in a mod sneakily changing my title


Posts: 2515
Registered: 01-08


Yeah, I use both TNTR and TRCP to refer to Revilution, it pretty much is analogous to PRCP in many ways.

Old Post Aug 12 2015 22:51 #
Ragnor is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Phobus
Forum Staple


Posts: 3015
Registered: 10-06


I believe I joined that right at the end too, so the parallels are there from my perspective.

Anyway, next stupid question: When I've finished my maps (the current one is looking set to be done by Sunday), do I just send it to Eris Falling by PM (I'll upload it to my site so it's a hosted link), or do I want to share it in this thread or send to a group of testers or something?

Old Post Aug 13 2015 08:42 #
Phobus is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Ragnor
I do see the humour in a mod sneakily changing my title


Posts: 2515
Registered: 01-08


Eris is pretty much the one to go to for project stuff, as Kyka is absent and I'm inactive for a variety of reasons

Old Post Aug 13 2015 11:29 #
Ragnor is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Eris Falling
Forum Legend


Posts: 4423
Registered: 07-12


Should also be PM'd to Jaws in Space, though it's no hassle if you don't as I can just forward it to him. This sort of stuff should really be in the OP, I'll probably add that when I make a new thread.

Old Post Aug 13 2015 11:39 #
Eris Falling is offline Youtube || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Phobus
Forum Staple


Posts: 3015
Registered: 10-06


Ok - I'll add you two to a buddies list so I can simultaneously message you both.

Final stupid question: As the skies were hidden from the demo, would I be correct in assuming we don't want any screenshots in this thread? I'm only asking as most community project threads tend to have plenty of enthusiastic "this is what I'm doing" picture posts.

Old Post Aug 14 2015 09:18 #
Phobus is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Eris Falling
Forum Legend


Posts: 4423
Registered: 07-12


Well we want screenshots, but with minimal amount of sky being shown. My method when I was working on an E2 map was to use changesky aurora1 in ZDoom

ugh, is there any point in sticking with this? Seems a bit unnecessary and I think even the last shots Kyka posted had the skies in them.

Old Post Aug 14 2015 11:27 #
Eris Falling is offline Youtube || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Phobus
Forum Staple


Posts: 3015
Registered: 10-06


When I'm done mapping tonight I'll use ZDoom, do a sky change and get a couple of shots of my first map so you can see what I'm doing. I'll do something similar with the second map I intend to make when that's coming along nicely like this one is too.

Old Post Aug 14 2015 11:35 #
Phobus is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Phobus
Forum Staple


Posts: 3015
Registered: 10-06


Double-posting for the bump. Here's three screenshots of my Event Horizon (the film)) and Open Season (the Evilution map... Mostly for the darkness) inspired Portal Facility:





The first and second shots show areas that have been very carefully worked to within vanilla limits from all accessible views in-game; the second (which is the gate room and exit) in particular took an unbelievable amount of tweaking, due to the windows. Not visible - the various lighting effects, starting room and the first side area I made. Just another three side areas to go and then I need to get monsters and items in. Turns out I didn't screenshot any of the windows that let some sky in, but rest assured you'd have only seen BLACKDRK if I had.

This will want some spooky, ponderous music and might make a fair MAP11 or MAP20.

Old Post Aug 14 2015 22:26 #
Phobus is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Eris Falling
Forum Legend


Posts: 4423
Registered: 07-12


Looks pretty cool Phobus! Looking forward to playing these.
As regards to music, my ambient-ish "Hell's Furnace" isn't tied to a map anymore since CorSair stopped working on his MAP21, so you could consider using that for one of them. If nothing else in the MIDI pack fits the bill, we can still write new stuff for it (I'm still looking for stuff to write music for, myself :P)

Old Post Aug 15 2015 02:10 #
Eris Falling is offline Youtube || Blog || PM || Post History || Add Buddy IP || Edit || Quote
joe-ilya
I once dreamt of a humanic penetration interaction


Posts: 5811
Registered: 10-12


Eris, did you get my map by your E-mail?

Yey, I'm free!

__________________
Name at Zandoronum:jo3-ilya . name at Zdaemon:ilya_the_joe_12
YouTube channel My DSDA

Old Post Aug 15 2015 04:05 #
joe-ilya is offline Youtube Twitch || Blog || PM || Post History || Add Buddy IP || Edit || Quote
nxGangrel
Senior Member


Posts: 1241
Registered: 04-15



joe-ilya said:
Eris, did you get my map by your E-mail?

Yey, I'm free!

Hey joe!

Old Post Aug 15 2015 04:30 #
nxGangrel is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Viscra Maelstrom
Formerly Doomhuntress


Posts: 1737
Registered: 08-10


i could def. write more music for the project, but i think when your track record is eleven here there really shouldn't be any more need for me to compose more. :p

Old Post Aug 15 2015 11:11 #
Viscra Maelstrom is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Phobus
Forum Staple


Posts: 3015
Registered: 10-06



Eris Falling said:
As regards to music, my ambient-ish "Hell's Furnace" isn't tied to a map anymore since CorSair stopped working on his MAP21, so you could consider using that for one of them.

I'll try "Hell's Furnace" for Portal Facility, as it's definitely in the ballpark for the sort of music I think the map wants - thanks for the suggestion! When I start my second map I'll be sure to have a proper look through that MIDI pack link on the first page to see what we've got.

Old Post Aug 15 2015 11:21 #
Phobus is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
joe-ilya
I once dreamt of a humanic penetration interaction


Posts: 5811
Registered: 10-12


Here's the map:
http://www.mediafire.com/download/2...w1/checkout.wad

Name : Checkout.

__________________
Name at Zandoronum:jo3-ilya . name at Zdaemon:ilya_the_joe_12
YouTube channel My DSDA

Old Post Aug 15 2015 13:34 #
joe-ilya is offline Youtube Twitch || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Eris Falling
Forum Legend


Posts: 4423
Registered: 07-12


Yeah I got your e-mail, though weirdly I didn't see it until you mentioned it. I suppose I should check that address more regularly. I guess we'll get back to you when Jaws has sent me his thoughts on it.

Old Post Aug 15 2015 17:09 #
Eris Falling is offline Youtube || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Phobus
Forum Staple


Posts: 3015
Registered: 10-06


Whoops, wasted the weekend gaming... I am working on the map, I promise!

Old Post Aug 17 2015 09:30 #
Phobus is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Jaws In Space
Senior Member


Posts: 1037
Registered: 01-13


Well I figured it's about time I post some images of my 2 maps here. The first map was accepted by Kyka as Map02, but Eris is looking to move it to Map13 or Map14 as Revilution gets restructured. The second map I just finished & will appear near the end of E2.

Map13, maybe





Map18, maybe




Old Post Aug 18 2015 20:51 #
Jaws In Space is online now Twitter account Tumblr Twitch || Blog || PM || Post History || Add Buddy IP || Edit || Quote
FearTheReaper
Warming Up


Posts: 27
Registered: 02-14


Yeah, totally Nukage Processing vibes here. ;P

Second map has certain amount of Shipping/Respawning feeling to it.

Old Post Aug 19 2015 02:28 #
FearTheReaper is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
AD_79
Senior Member


Posts: 2049
Registered: 12-13


Looks pretty decent. Don't know if it's the maps looking a little similar or me being tired, but I thought it was one map when I first saw the screenshots, haha.

Old Post Aug 19 2015 02:36 #
AD_79 is offline Twitch || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Phobus
Forum Staple


Posts: 3015
Registered: 10-06


After last night's Mutiny IRC session, I'm now into mapping enough that I'm about 75% done with Portal Facility and fully intend to get both it and my second, smaller, submission done this weekend and sent to Jaws in Space and Eris Falling for testing. Enthusiasm, ho!

Old Post Aug 21 2015 09:09 #
Phobus is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Springy
Senior Member


Posts: 1585
Registered: 09-12


Those screens are very hard on inducing indeed. I can't believe that only two maps are all that is needed as it doesn't seem that long ago that this sub-project came into fruition. Nice one so far, lads and lasses.

Old Post Aug 21 2015 11:37 #
Springy is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Eris Falling
Forum Legend


Posts: 4423
Registered: 07-12


We actually need more than 2, heh.

Ok, so course of action now:
For most of its development, this project has planned to have a side WAD called Convilution, which contains maps that weren't good enough to make it into the final WAD. We're thinking of making that openly accessible now and keep it updated thorughout development, and not only include the maps that definitely won't be in, but also maps we're not sure on, quality wise, so that we can get a wider range of opinions on them. Stuff like Military Complex, which Jaws thinks should be removed, but I think could be salvaged with relatively little hassle.

EDIT: Though now I think about it, a mix of definite rejects and possible rejects is, ironically, needlessly convoluted. Maybe we'll just include the maps we not sure on.

A new thread will be up before the end of the weekend.

Old Post Aug 21 2015 11:54 #
Eris Falling is offline Youtube || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Phobus
Forum Staple


Posts: 3015
Registered: 10-06


Just sent a link to Eris Falling and Jaws in Space for a first draft of my map. Starting the second, smaller one either tomorrow or the day after.

Old Post Aug 21 2015 23:28 #
Phobus is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
All times are GMT. The time now is 02:46. Post New Thread    Post A Reply
Pages (37): « First ... « 34 35 36 [37]  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > WADs & Mods > TNT: Revilution . 2 small to medium maps wanted

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by vBulletin
Copyright vBulletin Solutions, Inc.