[LeD]Jake Crusher Posted September 22, 2015 It probably won't. So the only think I'd advise you - run wad on Zandronum. Yesterday I checked blue skullkey's whereabouts there, and it was on the platform. And yeah, a friendly info, BTW. Seems the whole Cheogsh trilogy is suffering of that GZDoom problem. Cheogsh 2, for example - in the New City of Damned, there's a specific teleporter that sends you to a cage, somewhere in the darkness, where you must fend off ghauts and flying skulls. And instead of sending you INTO the cage, teleporter gives you a sh*tload of [censored], sending you UNDER the cage, meaning instand gib death for player. Nice, eh? Also, Realms of Cheogsh suffer of the same problem - in the City of Despair map, that is in space. So basically, there are 2 possible outcomes: 1) using noclip + fly; 2) switch on Zandronum. I wish there could have been 3) GZDoom FINALLY works properly with that, but... y'know... 0 Share this post Link to post
Koko Ricky Posted September 22, 2015 I temporarily put on God mode, then took it off after the cutscene ended. That works. 0 Share this post Link to post
SYS Posted September 22, 2015 Wow, I remember playing this wad. Dood stuff. 0 Share this post Link to post