Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Grazza

Post Your Doom Picture (Part 2)

Recommended Posts

scifista42 said:

The placement of computers is highly unpractical and anti-ergonomical for both viewing the screen and operating the panel.

You should write a design manifesto about practicality and ergonomy of techbases in Doom. 70-80 pages would do just nicely.

Share this post


Link to post
Da Werecat said:

Well, duh.

Strange logic. It's entirely based on the assumption that the one shares your opinion on what is obvious (but goes with it anyway).

Share this post


Link to post
Da Werecat said:

So you don't think it was obvious that it was a question?

No.

I just don't like you very much. I think black cats are bad news.

Share this post


Link to post
Gez said:

When there are computer panels in hard to reach places, I always figure they're only here for the maintenance guys, not for regular use.


They're for the cacodemons.

Share this post


Link to post
Soundblock said:

But they don't have hands to press the buttans...


At least Pain Elementals have.

Share this post


Link to post
antares031 said:

At least Pain Elementals have.


Yes, but the cacodemons are perhaps using retina scanner technology to control the displays remotely?


EDIT:
And an attempt at a foresty feel screenshot from PAR development...

Share this post


Link to post



might need a hand with custom palettes
red is a mess =P ultima underworld had a lot of red stone walls

Share this post


Link to post
yakfak said:

might need a hand with custom palettes


I'd be happy to be of assistance. cool shot btw, I like sharp borders, makes everything feel poppy and comic-booky to me :D

Share this post


Link to post
walter confalonieri said:

screenies


i like those due the texture choice it reminds me a old map i made for a friend.

specially those with the mancubus


Share this post


Link to post
Afterglow said:

Minecraft-y trees. Are the leaves solid?
http://i.imgur.com/vHjPUSh.png


Righteous shot. So clean.

The trees are structured a bit like an upside down ziggurat/pyramid, with midtexture leaves hanging off each ziggurat "story", so they're solid, but the trunk tall enough that they're just taller-than/out-of-reach-for the player.

EDIT:
Inserting some editor shots.


individual trees


the entire section of forest (still a bit rough around some of the edges)

Share this post


Link to post
SFoZ911 said:

@Jaxxoon R : Nice shot and nice sign. I'm wondering what is written on it.

TR:FRIK;#


More serious answer:
ᚾᚱ᛬ᚩᚱᛆᛕ᛬ᚮ

Share this post


Link to post
purist said:

Why's that, and why then show it here? Looks nice anyway.


In case you're asking me: Although this level has two major flaws that prevent public release, I put lots of effort to make that one long ago.

Share this post


Link to post
Guest
This topic is now closed to further replies.
×