NiGHTMARE Posted August 20, 2002 The only real feedback I've had so far is from Boris_ , aka Tarin, so come on people, tell me what you think! I'd especially like some comments on my plans for a secret bonus round in the four switches area. As the txt file says, "this will completely reset it (caco walls go back up, bars raise again, etc), but make it even harder, with monsters teleporting in as well as the caco's :) There will be a suitable reward at the end though." 0 Share this post Link to post
Fredrik Posted August 20, 2002 I think the extra round would be exaggerated. You should rather add some extra area (I think the level's a bit small, even for the start map of Ep. 4). 0 Share this post Link to post
NiGHTMARE Posted August 20, 2002 Don't forget that there's still the areas beyond the blue key door to do. 0 Share this post Link to post
Fredrik Posted August 20, 2002 Make sure there's lots of connectivity. Connectivity = always good in any amount. 0 Share this post Link to post
esayeek Posted August 20, 2002 i dont see it in the latest doom1.wad ?? 0 Share this post Link to post
NiGHTMARE Posted August 20, 2002 Look in the incoming directory of the deutex tree. 0 Share this post Link to post
esayeek Posted August 20, 2002 aha ok i got it. anyways, your level uses WOODMET1, which is a doom2 only texture. i am not sure what the policy will be in the final freedoom product about this. align the textures on the waterfall at the beginning. that's all i have time to say for now. 0 Share this post Link to post
NiGHTMARE Posted August 20, 2002 We already discussed using Doom 2 textures in the Doom 1 levels, and it's perfectly okay, as long as we don't end up using all of them or something. 0 Share this post Link to post
Jon Posted August 21, 2002 Sorry, I've been out of it for about a week. I'll see if I can get a copy of doom1.wad from fraggle and have a blast. 0 Share this post Link to post