tatsurd-cacocaco Posted April 3, 2016 Japanese Community Project (JPCP) is a 32 level megawad for limit removing ports made by Japanese Doomers. We tested it with PrBoom+ with doom 2 compatibility (-complevel 2), ZDoom, GZDoom. >>>JPCP final version download<<< (16/07/19) Doom is a minor game in Japan, so Doom community in Japan is very small. The community having been weakening year by year, we started this project for strengthening our solidarity, improving mapping skill, and so on. We aimed a low-threshold project which anyone could participate. Some doomers were inexperience mappers or beginners, so I supported map's detail and portcompatibility. We finally managed to complete 32 maps which are the same quality as modern maps, but more feedback is needed for the final version, then I will upload the final version to idgames. [Edit 16/07/20] The final version eventually released. It's quality was substantially improved for eveyone's feedback. Really thank you! By the way, texture resources are from cc4-tex.wad and doom 2. Japanese status HUD is included in the zip file.If you load JPCP_HUDjpn.wad with this wad, status bar in "Katakana" and "Kanji" can be used. Map ListsMap01: First Assault by Tatsurd-Cacocaco Map02: Rural Mini-Base by Tatsurd-Cacocaco Map03: The Sign of Armageddon by Masayan & SkullDemon Map04: Thaumasia by burabojunior Map05: Woodexial by Toooooasty Map06: Riminshi Valley by burabojunior Map07: Confused Arena by Tatsurd-Cacocaco Map08: 54-pit by Toooooasty Map09: The Three World by Tyousen121 Map10: The Odd Encampment by Yullie Map11: My fav by Nanka Kurashiki Map12: Magnetic force apparatus by burabojunior Map13: Bad Morning by Namsan Map14: G_T_Factory by toMass Map15: Nandeyanen by Nanka Kurashiki Map16: Forlorn Defense Line by Tatsurd-Cacocaco Map17: UAC energy plant by burabojunior Map18: Space Port Panik by doom68k Map19: Remind by Nanka Kurashiki Map20: Escape from UAC space base by burabojunior Map21: Search and Destroy by burabojunior Map22: A den of vice by burabojunior Map23: Thermal disposal place by Guna Map24: Probably Maybe Certainly by Tyousen121 Map25: Cakravartin's miscalculation by Nanka Kurashiki Map26: Embodiment of Maliciousness by Yullie Map27: A resplendent emerald green by burabojunior Map28: HeLLport by Masa Map29: hazmat hazama by Toooooasty Map30: Every beginning has an end by burabojunior Map31: Manufacturing Plant by Masayan Map32: Blood Fund Gang by Toooooasty We hope that you have a good time! 8 Share this post Link to post
tatsurd-cacocaco Posted April 3, 2016 I post some screenshots Japanese Status Bar 3 Share this post Link to post
baja blast rd. Posted April 3, 2016 Cool. Quoting compat info from text file: Advanced engine needed : Limit Removing Tested with : PrBoom+ with doom 2 compatibility (-complevel 2), ZDoom, GZDoom 0 Share this post Link to post
tatsurd-cacocaco Posted April 3, 2016 rdwpa said:Cool. Quoting compat info from text file: I see. I will add it in the first post 0 Share this post Link to post
valkiriforce Posted April 3, 2016 Awesome work! Great to see you're still around tatsurd. :) 0 Share this post Link to post
baja blast rd. Posted April 3, 2016 cl2 FDA for map01. (I'll record more and in bunches tomorrow probably. Getting late here.) Plays quite smoothly. Strikes me as the sort of map well-suited for those punchy short UV-maxes ;). Some notes: -- Difficulty is quite low even by the standards of traditional modern map01s (which this very much is, being a compact base with a low monster count consisting mostly of low-tier monsters); some of the traps could have had more teeth. -- The brown texture in the torch pit of first health+armor bonus secret looks somewhat bad without a border. -- The aforementioned bonus secret is somewhat of a letdown as far as actual contents go. The 'zerk secret also becomes accessible too late to be of much value for punching things. It might be a good idea to move the berserk to the first secret and stock the second secret with something else. 0 Share this post Link to post
Terminus Posted April 3, 2016 I played that one beta that was released which had some incomplete maps, and I absolutely loved everything about it. Maps 11 and 29 were amazing experiences. Will play through this version to see the finalized maps :) This is definitely up there in my top 10 favorite megawads. Good job folks. 0 Share this post Link to post
Quineotio Posted April 3, 2016 I've played through the first few levels - it's awesome! I can't wait to get further into it. I've been playing it with brutal doom and it's pretty much perfectly balanced. I feel like if I play well I can get through every encounter without taking damage, but I'm punished for making mistakes. I think this will be a wad I play and replay :) 0 Share this post Link to post
antares031 Posted April 3, 2016 Finally. I was looking forward to see the official thread of this project. 'Gonna replay this new one soon. And yes, it was such a nice touch to add some kind of comic for automap in MAP08. P.S.: I was wondering for ages about it; Do you have any plans to update your YouTube channel with new video playthrough? 0 Share this post Link to post
gaspe Posted April 3, 2016 Congrats on the release! I have already played few maps from the beta and it's a really cool wad from I have seen. 0 Share this post Link to post
Suitepee Posted April 3, 2016 Oh man, this looks interesting! I'll definitely have to play this sometime. 0 Share this post Link to post
Uncle 80 Posted April 3, 2016 Nice title screen :D Found time to try the first two maps now, and they were great! Intelligent layouts, cool secrets and very well balanced gameplay, not too easy like many megawad intro levels are. If the rest of this mapset is this good, I'm gonna have a blast with it! 0 Share this post Link to post
Octavarium Posted April 3, 2016 Been 'clev-ing around in this playing random maps right before bed, pretty neat stuff. Awesome BOSSBACK, or whatever the picture behind the "cast" at the end is called (too lazy to go into SLADE and look) :) ...Noticed a common possible problem all over Map29, not sure if intentional or not: Like the ceiling/floor there needs lowered a bit more. Anyway, I'll be playing this for the next few days! 0 Share this post Link to post
Lollie Posted April 3, 2016 I'm so glad to see this project, I hope the Japanese Doom community finds more players! I've only played the first four levels so far (ZDoom, "Doom (strict)" compatibility), it'll take me some time to finish it. Even though I'm playing on a lower difficulty (I'm a tiny baby and don't want to get too stressed out), it's still very challenging, but it feels well-balanced. The first two levels were a nice introduction, they set up a good expectation for the overall difficulty. I loved finding all the secrets in Map03 (well, I almost found all of them!). Map04 was nice and compact, and it offered a fun standoff at the end. It's a very promising start, I'm looking forward to playing the rest of this. 0 Share this post Link to post
HavoX Posted April 3, 2016 Bravo, and congrats! It's great to see Japan has some Doom fans as well... Speaking of which, I wonder how well Doom (2016) will do there. 0 Share this post Link to post
DoomzRules Posted April 3, 2016 I love this map-pack! Really great. And I'm such an otaku... I played with the Japanese HUD and I was kinda confused lol. But it's still fun. =) I really enjoy the map-pack and it's really great! =D I'm probably going to run through this with Demonsteele to see how it plays out. =3 0 Share this post Link to post
Pencil of Doom Posted April 3, 2016 Looks good and that Katakana and Kanji hud is a very nice addition to this megawad. 0 Share this post Link to post
Dime Posted April 3, 2016 Will give this one a go right now tasurd on my stream twitch.tv/kingdime 0 Share this post Link to post
Walter confetti Posted April 3, 2016 Congratulations for the official release, guys! 0 Share this post Link to post
Doomkid Posted April 3, 2016 Really digging the screenshots, keen to try this one in multiplayer! 0 Share this post Link to post
Ribbiks Posted April 3, 2016 very cool! many of the maps are quite stylish. my favorites were 06, 12, 22, and 27. I guess I'm a fan of burabojunior, then :) 0 Share this post Link to post
Master O Posted April 3, 2016 Given they're Japanese, I'm surprised they didn't have anime-themed hidden levels. 0 Share this post Link to post
Fuzzball Posted April 3, 2016 Master O said:Given they're Japanese, I'm surprised they didn't have anime-themed hidden levels. I'm surprised American maps don't have mass amounts of racism and fat, French maps baguettes with cheese and surrendering, British maps with tea and rain, and Mexican maps with gun crime and ghettos. Oh wait. 1 Share this post Link to post
Fonze Posted April 3, 2016 rofl this is a horrible turn for such a great mapset. Back on subject, I am having a ton of fun with this; I hope the community over there continues to grow and I hope to see more interaction between each Doom community in the future. 0 Share this post Link to post
General Rainbow Bacon Posted April 3, 2016 @Fuzzball: The Racist community project. All the worst stereotypes come true in this nightmare of cultural diversity. 1 Share this post Link to post
roadworx Posted April 3, 2016 General Rainbow Bacon said:@Fuzzball: The Racist community project. All the worst stereotypes come true in this nightmare of cultural diversity. the grezzo 2 remake, made by people in texas and mississippi but seriously, this looks freakin' awesome! i don't know what it is about them, but you can really tell they were made in japan. guess it's just the architecture and detailing 0 Share this post Link to post
roadworx Posted April 3, 2016 thanks to the gorgeous hud you provided, i learned some japanese! - means 1 = means 2 E means 3 other than that nothing makes sense, lol i have learned japanese, kanichiwa my friends 0 Share this post Link to post