fen boi Posted August 22, 2002 I have designed an area using the instant teleport to create a pseudo 3d appearance, but it might look a bit screwy in co-op (people dissapearing on stairs etc). Is this a problem? 0 Share this post Link to post
NiGHTMARE Posted August 22, 2002 Maybe you could make it so that you can't access this area in co-op, and instead a different area is opened up. This would be quite simple to do, just put the player 2 start in a room that's not accesible in single player, and have door close/ceiling lower/floor raise walkover linedefs in it to close off the single player area, and door open/ceiling raise/floor lower walkover linedefs in it to open up the co-op area. 0 Share this post Link to post
fen boi Posted August 22, 2002 Yeah it's a possibility, but I think i'll just make something a bit more linear. 0 Share this post Link to post
Fredrik Posted August 22, 2002 I think we should avoid too many special trick features, and only use the extra freedom of detail complexity and linedef specials Boom provides. 0 Share this post Link to post